Rust Data LabData lab · live
Live readings Servers11,612 Players36,584 Populated2,915 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Community · atomic number 13,255, its rank

Creative / Build

Offline 81.100.80.248:28015 checked 39d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,255no region published
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 7
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 7/ 101
  2. 2 Ra Raichu Staging… 0
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 0/ 25
  3. 3 Bu [EU] Builders … 46
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 46/ 999
  4. 4 Bu [NA] Builders … 75
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 91 on average 75/ 999
  5. 5 Ru [AU] Rusticate… 89
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 89/ 150
  6. 6 At Atlas // CSL -… 3
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 3/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Creative / Build?

A procedural map runs on Creative / Build, generated by the game.

What rules has Creative / Build set, and what settings are in force?

No gather rate appears in the name of Creative / Build. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Creative / Build sit?

No region is published by Creative / Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 81.100.80.248:28015 is the address it uses.

Which Rust version is Creative / Build on?

Rust network protocol 2633 and build 164530 on Windows is what Creative / Build uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Creative / Build stay up, and how reliable is its uptime?

Creative / Build is not online at the moment; the last sighting was 39 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe days

When does Creative / Build wipe, and how often?

Creative / Build's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 11 hours ago.

Where it appears

What should you understand from the tags Creative / Build carries?

gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Creative / Build publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Creative / Build come up?

You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Creative / Build hold among Rust servers?

Creative / Build sits at #13,255 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on Creative / Build tell you?

No live signal from Creative / Build right now, which was last seen 39 days 9 hours ago.

Connection

What is the way to join Creative / Build?

You can connect by pressing F1 in Rust and entering client.connect 81.100.80.248:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.