Element card · group Community · atomic number 16,145, its rank
Creative / Build
Offline 82.12.223.50:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Creative / Build?
A procedural map runs on Creative / Build, generated by the game.
What settings and rules apply on Creative / Build?
The name of Creative / Build carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Creative / Build sit?
No region is published by Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 82.12.223.50:28015 is the address it uses.
Which Rust version is Creative / Build on?
Rust network protocol 2633 and build 165217 on Windows is what Creative / Build uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Creative / Build stay up, and how reliable is its uptime?
Right now Creative / Build is offline, with its last appearance 33 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 24 September 2026.
Wipes and resets
When does Creative / Build wipe, and how often?
Too few wipes are on record for Creative / Build to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 33 days 20 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Creative / Build?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Creative / Build appear in?
The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Creative / Build compare with other servers in the rankings?
Creative / Build sits at #16,145 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does Creative / Build have at the moment?
No live signal from Creative / Build right now, which was last seen 33 days 18 hours ago.
How to join
How can you connect to Creative / Build?
In Rust, press F1 and enter client.connect 82.12.223.50:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.