Element card · group Modded · atomic number 16,330, its rank
adhd/markprivebuildserver/testing
Offline 82.169.117.163:28021 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 12:34 UTC40d ago | 3 | – | running | 1 |
| Tue 15 Sep, 13:43 UTC44d ago | 2 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on adhd/markprivebuildserver/testing?
A procedural map runs on adhd/markprivebuildserver/testing, generated by the game.
What rules has adhd/markprivebuildserver/testing set, and what settings are in force?
No gather rate appears in the name of adhd/markprivebuildserver/testing. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does adhd/markprivebuildserver/testing sit?
There is no region on record for adhd/markprivebuildserver/testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. 82.169.117.163:28021 is the address it uses.
What Rust version does adhd/markprivebuildserver/testing currently run?
On Windows, adhd/markprivebuildserver/testing is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
How dependable is adhd/markprivebuildserver/testing for staying online?
adhd/markprivebuildserver/testing is not online at the moment; the last sighting was 28 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on adhd/markprivebuildserver/testing?
Too few wipes are on record for adhd/markprivebuildserver/testing to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 15 hours ago the current world was made.
What does a typical wipe day on adhd/markprivebuildserver/testing involve?
Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Where it appears
Which meanings sit behind the tags on adhd/markprivebuildserver/testing?
The game's server browser reads the tags adhd/markprivebuildserver/testing publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does adhd/markprivebuildserver/testing come up?
The Rust Data Lab lists that include adhd/markprivebuildserver/testing are: Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does adhd/markprivebuildserver/testing place?
Player hours over the last week put adhd/markprivebuildserver/testing at #16,330, inside the top 69% of ranked servers.
How many players does adhd/markprivebuildserver/testing have at the moment?
The last recorded sighting of adhd/markprivebuildserver/testing was 28 days 11 hours ago, and it is offline now.
Connection
How can you connect to adhd/markprivebuildserver/testing?
In Rust, press F1 and enter client.connect 82.169.117.163:28021. Or click Launch Rust here to open Rust via Steam and connect automatically.