Rust Data LabData lab · live
Live readings Servers11,850 Players85,370 Populated3,783 Fresh wipes · 3h296 Sampled every 5 min

Element card · group Modded · atomic number 13,801, its rank

TIER.ID

Offline 82.194.22.117:28015 checked 24d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 1000 0% full Room to join
7-day average0peak –
Rank · atomic number#13,801top 61%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:16 UTC26d ago 1 – running 1
Fri 2 Oct, 11:39 UTC27d ago 1 – 1.1 days 1
Thu 1 Oct, 18:43 UTC FW27d ago 1 – 0.7 days 1
Thu 1 Oct, 08:38 UTC28d ago 1 – 0.4 days 1
Wed 30 Sep, 21:45 UTC28d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 1,411
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 727 on average 1,411/ 2,000
  2. 2 Ra R2 - Aim train… 460
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average 460/ 525
  3. 3 Ru RustGames.gg |… 159
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 159/ 400
  4. 4 Do DOGFIGHT 2 | B… 170
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 69 on average 170/ 250
  5. 5 Ra R2 - Aim train… 136
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 136/ 400
  6. 6 Be [EU] BekerMelk… 78
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 78/ 125

Quick answers

from the figures on this page

Server setup

What rules has TIER.ID set, and what settings are in force?

Nothing in the name of TIER.ID gives a gather rate. Eight players per group is the limit, the game's default. Play runs as minigames & battle royale, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

What region hosts TIER.ID?

There is no region on record for TIER.ID. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 82.194.22.117:28015.

What Rust version does TIER.ID currently run?

Rust network protocol 2634 and build 166494 on Linux is what TIER.ID uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TIER.ID for staying online?

Right now TIER.ID is offline, with its last appearance 24 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipe schedule

How often does a wipe happen on TIER.ID, and at what time?

No next wipe can be predicted on TIER.ID: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 1 hours ago.

How does TIER.ID look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags TIER.ID carries?

gmrust (Game mode): Standard Rust survival is the game here; mp1000 (Max players): Player slots: 1,000; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list TIER.ID publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TIER.ID appear in?

The Rust Data Lab lists that include TIER.ID are: Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does TIER.ID place?

Player hours over the last week put TIER.ID at #13,801, inside the top 61% of ranked servers.

What does the current player count on TIER.ID tell you?

No live signal from TIER.ID right now, which was last seen 24 days 15 hours ago.

How to join

What is the way to join TIER.ID?

In Rust, press F1 and enter client.connect 82.194.22.117:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1000
Max players Player slots: 1,000.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.