Element card · group Modded · atomic number 15,848, its rank
TIER.ID
Offline 82.194.24.233:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has TIER.ID set, and what settings are in force?
Nothing in the name of TIER.ID gives a gather rate. Eight players per group is the limit, the game's default. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts TIER.ID?
Nothing about a region is published by TIER.ID. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 82.194.24.233:28015 is the address it uses.
On what Rust version does TIER.ID operate?
On Linux, TIER.ID is running Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TIER.ID stay up, and how reliable is its uptime?
Right now TIER.ID is offline, with its last appearance 21 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does TIER.ID wipe, and how often?
The record holds too few of TIER.ID's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 11 hours ago the current world was made.
Lists and tags
How should you read the tags on TIER.ID?
The game's server browser reads the tags TIER.ID publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1000 (Max players): 1,000 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167231 (Build): It runs build 167231; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TIER.ID appear in?
The Rust Data Lab lists that include TIER.ID are: Modded Rust servers, measured and Aim training servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How does TIER.ID compare with other servers in the rankings?
The seven-day player-hours table has TIER.ID at #15,848, in the top 72% of ranked servers.
How full is TIER.ID right now?
TIER.ID is offline at the moment; the last sighting was 21 days 10 hours ago.
Getting on
How can you connect to TIER.ID?
In Rust, press F1 and enter client.connect 82.194.24.233:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.