Element card · group Community · atomic number 15,816, its rank
Creative / Build
Offline 83.71.106.193:28035 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Creative / Build?
The map on Creative / Build is procedural, made by the game.
What rules has Creative / Build set, and what settings are in force?
No gather rate appears in the name of Creative / Build. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
What region hosts Creative / Build?
Nothing about a region is published by Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 83.71.106.193:28035 is the address it uses.
Which Rust version is Creative / Build on?
Rust network protocol 2634 and build 167398 on Windows is what Creative / Build uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Creative / Build stay online?
Creative / Build is not online at the moment; the last sighting was 19 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.
Wipe schedule
What is the wiping pattern on Creative / Build?
The record holds too few of Creative / Build's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 16 hours ago.
Lists and tags
How should you read the tags on Creative / Build?
gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list Creative / Build publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
These themed Rust Data Lab lists carry Creative / Build: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Creative / Build compare with other servers in the rankings?
Player hours over the last week put Creative / Build at #15,816, inside the top 72% of ranked servers.
What does the current player count on Creative / Build tell you?
Creative / Build is offline at the moment; the last sighting was 19 days 15 hours ago.
Getting on
How can you connect to Creative / Build?
Open the console with F1 in Rust and type client.connect 83.71.106.193:28035. The Launch Rust button on this page does the same job through Steam.