Element card · group Community · atomic number 13,327, its rank
Creative / Build
Offline 84.15.186.71:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Creative / Build?
Generated by the game, the map on Creative / Build is procedural.
What rules has Creative / Build set, and what settings are in force?
No gather rate appears in the name of Creative / Build. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Creative / Build based in?
There is no region on record for Creative / Build. Rust Data Lab shows a server's stated location, not a verified position of the machine. 84.15.186.71:28015 is the address it uses.
On what Rust version does Creative / Build operate?
Rust network protocol 2633 and build 163794 on Windows is what Creative / Build uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Creative / Build stay online?
Currently offline, Creative / Build was last seen 43 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Creative / Build, and at what time?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 43 days 2 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Creative / Build?
These are the tags Creative / Build makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does Creative / Build compare with other servers in the rankings?
Creative / Build sits at #13,327 for seven-day player hours, placing it in the top – of ranked servers.
How many players does Creative / Build have at the moment?
No live signal from Creative / Build right now, which was last seen 43 days 2 hours ago.
Getting on
How can you connect to Creative / Build?
In Rust, press F1 and enter client.connect 84.15.186.71:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.