Rust Data LabData lab · live
Live readings Servers11,596 Players34,117 Populated2,818 Fresh wipes · 3h66 Sampled every 5 min

Element card · group Community · atomic number 15,836, its rank

Creative / Build

Offline 84.232.193.75:28015 checked 19d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,836top 72%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 10
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 10/ 101
  2. 2 Ra Raichu Staging… 1
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average 1/ 25
  3. 3 Bu [EU] Builders … 35
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 35/ 999
  4. 4 Bu [NA] Builders … 136
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 89 on average 136/ 999
  5. 5 Ru [AU] Rusticate… 66
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 66/ 150
  6. 6 At Atlas // CSL -… 14
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 14/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Creative / Build?

Generated by the game, the map on Creative / Build is procedural.

What rules has Creative / Build set, and what settings are in force?

The name of Creative / Build carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

What region hosts Creative / Build?

No region is published by Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 84.232.193.75:28015.

On what Rust version does Creative / Build operate?

Rust network protocol 2634 and build 167058 on Windows is what Creative / Build uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Creative / Build stay online?

Currently offline, Creative / Build was last seen 19 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Creative / Build wipe, and how often?

The record holds too few of Creative / Build's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 19 hours ago.

Lists and tags

Which meanings sit behind the tags on Creative / Build?

The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Creative / Build appear in?

The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Creative / Build place?

Player hours over the last week put Creative / Build at #15,836, inside the top 72% of ranked servers.

How many players does Creative / Build have at the moment?

The last recorded sighting of Creative / Build was 19 days 12 hours ago, and it is offline now.

Connection

What is the way to join Creative / Build?

You can connect by pressing F1 in Rust and entering client.connect 84.232.193.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build It runs build 167058.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.