Element card · group Community · atomic number 13,764, its rank
Creative / Build
Offline 85.76.105.173:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Creative / Build?
The map on Creative / Build is procedural, made by the game.
What settings and rules apply on Creative / Build?
The name of Creative / Build carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Creative / Build sit?
No region is published by Creative / Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 85.76.105.173:28015 is the address it uses.
What Rust version does Creative / Build currently run?
Rust network protocol 2634 and build 166652 on Windows is what Creative / Build uses. The protocol must match for you to join; Steam will update your game.
How dependable is Creative / Build for staying online?
Currently offline, Creative / Build was last seen 21 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.
Wipes and resets
When does Creative / Build wipe, and how often?
Too few wipes are on record for Creative / Build to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 21 days 13 hours ago the current world was made.
Tags, lists
How should you read the tags on Creative / Build?
These are the tags Creative / Build makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Creative / Build place?
Player hours over the last week put Creative / Build at #13,764, inside the top 62% of ranked servers.
What does the current player count on Creative / Build tell you?
No live signal from Creative / Build right now, which was last seen 21 days 12 hours ago.
Getting on
What is the way to join Creative / Build?
Open the console with F1 in Rust and type client.connect 85.76.105.173:28015. The Launch Rust button on this page does the same job through Steam.