Element card · group Modded · atomic number 15,480, its rank
TeddyTT
Offline 88.99.65.159:28017 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What settings and rules apply on TeddyTT?
The name of TeddyTT carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is TeddyTT based in?
Nothing about a region is published by TeddyTT. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 88.99.65.159:28017.
On what Rust version does TeddyTT operate?
Rust network protocol 2624 and build 150934 on Linux is what TeddyTT uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is TeddyTT for staying online?
Right now TeddyTT is offline, with its last appearance 37 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 21 September 2026.
Wipe days
What is the wiping pattern on TeddyTT?
The record holds too few of TeddyTT's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 174 days 11 hours ago the current world was made.
Lists and tags
What should you understand from the tags TeddyTT carries?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2624 (Protocol): Protocol 2624 is required; join only if your game matches it; cs150934 (Build): The game build is 150934; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list TeddyTT publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TeddyTT appear in?
These themed Rust Data Lab lists carry TeddyTT: Modded Rust servers, measured and Aim training servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does TeddyTT hold among Rust servers?
Player hours over the last week put TeddyTT at #15,480, inside the top 68% of ranked servers.
What does the current player count on TeddyTT tell you?
The last recorded sighting of TeddyTT was 37 days 20 hours ago, and it is offline now.
Connection
What is the way to join TeddyTT?
In Rust, press F1 and enter client.connect 88.99.65.159:28017. Or click Launch Rust here to open Rust via Steam and connect automatically.