Rust Data LabData lab · live
Live readings Servers11,690 Players63,224 Populated3,459 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 3,422, its rank

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch

Online 89.34.97.217:28080 checked 8m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 7
Rank · atomic number#3,422top 15%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:29 UTC3d ago – – – 1
Thu 22 Oct, 18:06 UTC5d ago – – – 3
Wed 21 Oct, 20:30 UTC6d ago – – – 0
Wed 21 Oct, 18:54 UTC6d ago – – – 0
Wed 21 Oct, 12:00 UTC6d ago – – – 1
Wed 21 Oct, 11:30 UTC6d ago – – – 2
Tue 20 Oct, 19:03 UTC7d ago – – – 0
Mon 19 Oct, 15:58 UTC8d ago – – – 1
Sun 18 Oct, 19:08 UTC9d ago – – – 1
Sun 18 Oct, 18:01 UTC9d ago – – – 1

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 Ru Rusticated.com… 63
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  4. 4 Uk UKN.GG - EU Tr… 64
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  5. 5 Eu EU | Perfect A… 54
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  6. 6 Ra [NA] Raid Simu… 10
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Quick answers

from the figures on this page

Server setup

What map is in play on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

A procedural map of size 5,000 with seed 481981 runs on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch set, and what settings are in force?

No gather rate appears in the name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. With no change from the default, groups can hold up to 8 players. minigames & battle royale is the game mode, battle royale, Bedwars, parkour and arenas. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server facts

Which location is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch based in?

There is no region on record for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 89.34.97.217:28080.

What Rust version does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch currently run?

On Windows, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch stay up, and how reliable is its uptime?

At the moment, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is online. About 2 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch perform?

The last 48 hours show an average of 222 server fps and a minimum of 94. The entity count reached 5,194, including buildings, deployables and all other world items. Up to 3,645 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and at what time?

No wipe schedule exists for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch: its world is remade every few hours, and a reset of that kind is not a wipe.

Where it appears

What should you understand from the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch carries?

These are the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appear in?

The Rust Data Lab lists that include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch are: Modded Rust servers, measured and Aim training servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch place?

Player hours over the last week put 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at #3,422, inside the top 15% of ranked servers.

What does the current player count on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch tell you?

Of 50 slots, 0 are taken on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch right now. Averaged over the past week: 1 players, peaking at 7. Over 48 hours, the highest average fell at 00:00 UTC, at 2 players.

How to join

How can you connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

You can connect by pressing F1 in Rust and entering client.connect 89.34.97.217:28080, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with loot provided.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.