Rust Data LabData lab · live
Live readings Servers11,704 Players51,358 Populated3,284 Fresh wipes · 3h140 Sampled every 5 min

Element card · group Community · atomic number 16,160, its rank

My Creative Server

Offline 91.107.118.136:28015 checked 29d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#16,160top 68%
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 9
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 9/ 101
  2. 2 Ra Raichu Staging… 1
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average 1/ 25
  3. 3 Bu [EU] Builders … 91
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 111 on average 91/ 999
  4. 4 Bu [NA] Builders … 161
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 88 on average 161/ 999
  5. 5 Ru [AU] Rusticate… 46
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 46/ 150
  6. 6 At Atlas // CSL -… 28
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 28/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on My Creative Server?

Generated by the game, the map on My Creative Server is procedural.

What settings and rules apply on My Creative Server?

The name of My Creative Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.

About the server

What region hosts My Creative Server?

Nothing about a region is published by My Creative Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.107.118.136:28015.

On what Rust version does My Creative Server operate?

Rust network protocol 2633 and build 163493 on Windows is what My Creative Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Creative Server stay online?

Right now My Creative Server is offline, with its last appearance 29 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 28 September 2026.

Wipes and resets

When does My Creative Server wipe, and how often?

My Creative Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 47 days 11 hours ago.

Where it appears

Which meanings sit behind the tags on My Creative Server?

The game's server browser reads the tags My Creative Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163493 (Build): Build number: 163493; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Creative Server come up?

The Rust Data Lab lists that include My Creative Server are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does My Creative Server compare with other servers in the rankings?

My Creative Server sits at #16,160 for seven-day player hours, placing it in the top 68% of ranked servers.

How many players does My Creative Server have at the moment?

My Creative Server is offline at the moment; the last sighting was 29 days 6 hours ago.

Getting on

How can you connect to My Creative Server?

Open the console with F1 in Rust and type client.connect 91.107.118.136:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163493
Build Build number: 163493.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.