Element card · group Modded · atomic number 13,282, its rank
serverbuild
Offline 91.218.102.15:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on serverbuild?
A procedural map runs on serverbuild, generated by the game.
How is serverbuild configured, and what rules apply?
The name of serverbuild carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
What region hosts serverbuild?
Nothing about a region is published by serverbuild. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 91.218.102.15:28015.
On what Rust version does serverbuild operate?
On Windows, serverbuild is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
Does serverbuild stay up, and how reliable is its uptime?
Currently offline, serverbuild was last seen 41 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does serverbuild wipe, and how often?
Too few wipes are on record for serverbuild to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 41 days 10 hours ago the current world was made.
Where it appears
What should you understand from the tags serverbuild carries?
These are the tags serverbuild makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does serverbuild appear in?
You will find serverbuild on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does serverbuild compare with other servers in the rankings?
Player hours over the last week put serverbuild at #13,282, inside the top – of ranked servers.
How many players does serverbuild have at the moment?
No live signal from serverbuild right now, which was last seen 41 days 10 hours ago.
How to join
How can you connect to serverbuild?
Open the console with F1 in Rust and type client.connect 91.218.102.15:28015. The Launch Rust button on this page does the same job through Steam.