Rust Data LabData lab · live
Live readings Servers11,879 Players98,401 Populated3,904 Fresh wipes · 3h400 Sampled every 5 min

Element card · group PvE · atomic number 15,341, its rank

RGN 50x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.137:28127 checked 11m ago

50x weekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69% · #1503 in NA
Last wipe2d agoweekly schedule
Next wipe4d 12hTue 3 Nov, 05:03 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 05:03 UTC, in 4d 12h. Its weekly schedule tag · low confidence

usual gap8.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 4d 12hTue 3 Nov, 05:03 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 11d 12hTue 10 Nov, 05:03 UTC
  4. 18d 12hTue 17 Nov, 05:03 UTC
  5. 25d 12hTue 24 Nov, 05:03 UTC
  6. 32d 12hTue 1 Dec, 05:03 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 39d 12hTue 8 Dec, 05:03 UTC

The first 48 hours of its last wipes

Tue 27 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 05:03 UTC2d ago 0 – running 0
Thu 15 Oct, 17:08 UTC13d ago 0 – 11.5 days 0
Thu 8 Oct, 17:09 UTC20d ago 0 – 7 days 0
Mon 5 Oct, 13:05 UTC24d ago 0 – 3.2 days 0
Fri 25 Sep, 19:48 UTC33d ago 1 halved by day 2 9.7 days 0
Thu 17 Sep, 17:09 UTC41d ago 0 – 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Cr CREED PVE | 10… 2
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  2. 2 Rg RGN 100000x Pv… 2
    RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average 2/ 100
  3. 3 Cr CREED PVE | 10… 5
    CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1000x · weekly · 2 on average 5/ 100
  4. 4 Rg RGN 1000x PvE … 0
    RGN 1000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average 0/ 100
  5. 5 Rg RGN 1000x HAPI… 1
    RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average 1/ 100
  6. 6 He Heathen's Play… 3
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Quick answers

from the figures on this page

Settings and map

What map is in play on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

The map on RGN 50x PvE [Events|Purge|Zombies|SkillTree] is procedural at size 3,000 with seed 225688914, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: RustGamingNation Procedural.

What rules has RGN 50x PvE [Events|Purge|Zombies|SkillTree] set, and what settings are in force?

RGN 50x PvE [Events|Purge|Zombies|SkillTree] carries a 50x gather rate, as its name states. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does RGN 50x PvE [Events|Purge|Zombies|SkillTree] sit?

In North America, with the NA tag, is where RGN 50x PvE [Events|Purge|Zombies|SkillTree] lists itself, and the region code it gives is us5. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 91.229.114.137:28127.

On what Rust version does RGN 50x PvE [Events|Purge|Zombies|SkillTree] operate?

On Linux, RGN 50x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RGN 50x PvE [Events|Purge|Zombies|SkillTree] for staying online?

Right now, RGN 50x PvE [Events|Purge|Zombies|SkillTree] is reachable. According to the uptime it reports, the last restart was about 2 hours ago. It was online for 42 of 168 hours in the last 7 full days, which is 25% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does RGN 50x PvE [Events|Purge|Zombies|SkillTree] hold a steady performance?

Server fps averaged 52 over the last 48 hours, with 13 as the lowest. The entity count reached 48,793, including buildings, deployables and all other world items. The highest memory usage was 2,195 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Its tag guides the prediction, since RGN 50x PvE [Events|Purge|Zombies|SkillTree]'s record holds too few wipes to confirm a schedule. Due next on Tuesday 3 November at 05:03 UTC is its wipe. Counting back, the current world began 2 days 11 hours ago. Weekly wipes are what its tags advertise.

What does a typical wipe day on RGN 50x PvE [Events|Purge|Zombies|SkillTree] involve?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

Which meanings sit behind the tags on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

These are the tags RGN 50x PvE [Events|Purge|Zombies|SkillTree] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus5 (Region code): Its region code reads us5; ^w (Weekly): Wipes happen once a week; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RGN 50x PvE [Events|Purge|Zombies|SkillTree] come up?

You will find RGN 50x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Data Lab lists: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.

Population

How does RGN 50x PvE [Events|Purge|Zombies|SkillTree] compare with other servers in the rankings?

Seven-day player hours place RGN 50x PvE [Events|Purge|Zombies|SkillTree] at #15,341 overall, #1,503 in North America and in the top 69% of ranked servers.

How full is RGN 50x PvE [Events|Purge|Zombies|SkillTree] right now?

At the moment RGN 50x PvE [Events|Purge|Zombies|SkillTree] has 0 of its 100 slots filled. The seven-day average for this server is 0 players.

How to join

What steps get you onto RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Open the console with F1 in Rust and type client.connect 91.229.114.137:28127. The Launch Rust button on this page does the same job through Steam. You can find its website at https://rustgamingnation.com/.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rus5
Region code Its region code reads us5.

Wipe schedule

^w
Weekly Wipes happen once a week.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.