Rust Data LabData lab · live
Live readings Servers11,857 Players101,834 Populated3,918 Fresh wipes · 3h547 Sampled every 5 min

Element card · group PvE · atomic number 2,541, its rank

ASHFALL | PvE Weekly | Hardcore Base Defense | BETA

Online 91.229.114.221:28083 checked 8m ago

weekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 6
Rank · atomic number#2,541top 11%
Last wipe4h agoweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123420:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 15:23 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608020:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 15:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep9 Oct15 Oct22 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap4.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak3players, last three wipes
crowd held67%else halves by day 4

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 13d 19hThu 12 Nov, 15:23 UTC
  3. 20d 19hThu 19 Nov, 15:23 UTC
  4. 27d 19hThu 26 Nov, 15:23 UTC
  5. 34d 23hThu 3 Dec, 19:00 UTCFW
  6. 41d 19hThu 10 Dec, 15:23 UTC

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctSun 11 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:23 UTC4h ago – – running 0
Thu 22 Oct, 05:10 UTC7d ago 6 – – 1
Sun 18 Oct, 12:07 UTC11d ago 2 held half 3.7 days 0
Sun 11 Oct, 19:57 UTC18d ago 2 held half 6.7 days 0
Wed 7 Oct, 16:36 UTC22d ago 1 – 4.1 days 0
Tue 6 Oct, 14:29 UTC23d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

A procedural map of size 3,500 runs on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA, generated by the game.

How is ASHFALL | PvE Weekly | Hardcore Base Defense | BETA configured, and what rules apply?

No gather rate appears in the name of ASHFALL | PvE Weekly | Hardcore Base Defense | BETA. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is ASHFALL | PvE Weekly | Hardcore Base Defense | BETA based in?

With no region published, ASHFALL | PvE Weekly | Hardcore Base Defense | BETA still carries the region code us5. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.229.114.221:28083 is the address it uses.

On what Rust version does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA operate?

On Linux, ASHFALL | PvE Weekly | Hardcore Base Defense | BETA is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA stay online?

ASHFALL | PvE Weekly | Hardcore Base Defense | BETA is live as of now. About 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA perform?

The last 48 hours show an average of 52 server fps and a minimum of 36. The maximum entity count was 72,709, covering buildings, deployables and all else in the world. Up to 3,493 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

Following the tag is the best the prediction can do for ASHFALL | PvE Weekly | Hardcore Base Defense | BETA, whose record holds too few wipes to confirm its schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 4 hours ago the current world was made. The tags state that wipes happen weekly.

What does a typical wipe day on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA involve?

At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 14 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the other cases, half the peak was lost by day 4.

Tags, lists

Which meanings sit behind the tags on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

The game's server browser reads the tags ASHFALL | PvE Weekly | Hardcore Base Defense | BETA publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): The server's code for its region is us5; ^w (Weekly): A wipe comes every week; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA appear in?

The Rust Data Lab lists that include ASHFALL | PvE Weekly | Hardcore Base Defense | BETA are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player counts

How does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA compare with other servers in the rankings?

ASHFALL | PvE Weekly | Hardcore Base Defense | BETA sits at #2,541 for seven-day player hours, placing it in the top 11% of ranked servers.

How full is ASHFALL | PvE Weekly | Hardcore Base Defense | BETA right now?

At the moment ASHFALL | PvE Weekly | Hardcore Base Defense | BETA has 0 of its 50 slots filled. The week's figures average 1 players and top out at 6. Peak time in the past 48 hours: 20:00 UTC, when the average was 4 players.

How to join

What steps get you onto ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

You can connect by pressing F1 in Rust and entering client.connect 91.229.114.221:28083, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/qr6JXaVQTq.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$rus5
Region code The server's code for its region is us5.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.