Rust Data LabData lab · live
Live readings Servers11,781 Players76,222 Populated3,531 Fresh wipes · 3h245 Sampled every 5 min

Element card · group PvE · atomic number 3,415, its rank

RGN 500x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.68:28023 checked 9m ago

500x weekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average1peak 6
Rank · atomic number#3,415top 15% · #565 in NA
Last wipe5h agoweekly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123423:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 17:10 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 17:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held40%else halves by day 3

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 13d 18hThu 12 Nov, 17:10 UTC
  3. 20d 18hThu 19 Nov, 17:10 UTC
  4. 27d 18hThu 26 Nov, 17:10 UTC
  5. 34d 20hThu 3 Dec, 19:00 UTCFW
  6. 41d 18hThu 10 Dec, 17:10 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 29 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:10 UTC5h ago – – running 0
Thu 22 Oct, 17:09 UTC7d ago 6 – – 2
Thu 15 Oct, 17:10 UTC14d ago 3 held half 7 days 0
Thu 8 Oct, 17:10 UTC21d ago 5 held half 7 days 0
Thu 1 Oct, 17:09 UTC FW28d ago 8 halved by day 6 7 days 0
Thu 24 Sep, 17:10 UTC35d ago 7 halved by day 2 7 days 1
Thu 17 Sep, 17:11 UTC42d ago 3 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Rg RGN 100000x Pv… 5
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  3. 3 Cr CREED PVE | 10… 1
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  4. 4 Rg RGN 1000x PvE … 1
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  5. 5 Rg RGN 1000x HAPI… 3
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  6. 6 Go GOM 15x PVE Gr… 61
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Quick answers

from the figures on this page

Map and rules

What map is in play on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

The map on RGN 500x PvE [Events|Purge|Zombies|SkillTree] is procedural at size 3,000 with seed 1919363505, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: RustGamingNation Procedural.

How is RGN 500x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?

According to its name, RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs 500x gather. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is off, Valve's anti-cheat.

Server facts

In what location does RGN 500x PvE [Events|Purge|Zombies|SkillTree] sit?

The NA tag puts RGN 500x PvE [Events|Purge|Zombies|SkillTree] in North America, and its region code is us5. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.229.114.68:28023 is the address it uses.

What Rust version does RGN 500x PvE [Events|Purge|Zombies|SkillTree] currently run?

On Linux, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does RGN 500x PvE [Events|Purge|Zombies|SkillTree] stay online?

At the moment, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is online. According to the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is RGN 500x PvE [Events|Purge|Zombies|SkillTree] known for smooth running?

In the last 48 hours, it averaged 29 server fps, with a low of 4. Buildings, deployables and everything else in the world added up to as many as 69,073 entities. The highest memory usage was 3,161 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on RGN 500x PvE [Events|Purge|Zombies|SkillTree], and at what time?

Wipes on RGN 500x PvE [Events|Purge|Zombies|SkillTree] follow this rhythm: every Thursday at 17:10 UTC. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 5 hours ago. Weekly wipes are what its tags advertise.

On RGN 500x PvE [Events|Purge|Zombies|SkillTree], what happens when wipe day arrives?

Recent wipes on average reached 5 players at their busiest. The latest wipe's peak fell 29 hours after it began. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Tags, lists

How should you read the tags on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

These are the tags RGN 500x PvE [Events|Purge|Zombies|SkillTree] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Region code: us5; ^w (Weekly): A wipe comes every week; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RGN 500x PvE [Events|Purge|Zombies|SkillTree] appear in?

You will find RGN 500x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Data Lab lists: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.

Population

Against other Rust servers, where does RGN 500x PvE [Events|Purge|Zombies|SkillTree] place?

RGN 500x PvE [Events|Purge|Zombies|SkillTree] is #3,415 on seven-day player hours, #565 in North America, and in the top 15% of all ranked servers.

What does the current player count on RGN 500x PvE [Events|Purge|Zombies|SkillTree] tell you?

RGN 500x PvE [Events|Purge|Zombies|SkillTree] currently shows 1 players across 100 slots. Averaged over the past week: 1 players, peaking at 6. Peak time in the past 48 hours: 21:00 UTC, when the average was 3 players.

Connection

What is the way to join RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

Open the console with F1 in Rust and type client.connect 91.229.114.68:28023. The Launch Rust button on this page does the same job through Steam. You can find its website at https://rustgamingnation.com/.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$rus5
Region code Region code: us5.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.