Rust Data LabData lab · live
Live readings Servers11,830 Players75,280 Populated3,722 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Community · atomic number 15,106, its rank

Local Creative Server

Offline 91.65.247.16:28015 checked 13d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,106top 70%
Last wipe57d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 22
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 22/ 101
  2. 2 Ra Raichu Staging… 3
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 3/ 25
  3. 3 Bu [EU] Builders … 294
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 115 on average 294/ 999
  4. 4 Bu [NA] Builders … 57
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 57/ 999
  5. 5 Ru [AU] Rusticate… 76
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 76/ 150
  6. 6 At Atlas // CSL -… 12
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 12/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Local Creative Server?

Generated by the game, the map on Local Creative Server is procedural.

What settings and rules apply on Local Creative Server?

Nothing in the name of Local Creative Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Local Creative Server?

There is no region on record for Local Creative Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 91.65.247.16:28015.

Which Rust version is Local Creative Server on?

On Linux, Local Creative Server is running Rust network protocol 2632 and build 162434. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Local Creative Server for staying online?

Local Creative Server is not online at the moment; the last sighting was 13 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Local Creative Server?

Too few wipes are on record for Local Creative Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 57 days ago.

Where it appears

How should you read the tags on Local Creative Server?

These are the tags Local Creative Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs162434 (Build): It runs build 162434; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Local Creative Server come up?

These themed Rust Data Lab lists carry Local Creative Server: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Local Creative Server hold among Rust servers?

Player hours over the last week put Local Creative Server at #15,106, inside the top 70% of ranked servers.

How full is Local Creative Server right now?

No live signal from Local Creative Server right now, which was last seen 13 days 23 hours ago.

How to join

How can you connect to Local Creative Server?

Open the console with F1 in Rust and type client.connect 91.65.247.16:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs162434,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol The server runs protocol 2632, so your game needs the same version.
cs162434
Build It runs build 162434.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.