Rust Data LabData lab · live
Live readings Servers11,894 Players101,584 Populated3,939 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Community · atomic number 13,792, its rank

LOCAL - Staging Livestock Test

Offline 92.209.144.131:28015 checked 23d ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#13,792top 62%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:06 UTC28d ago 1 – running 1
Wed 30 Sep, 18:26 UTC28d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Bu [EU] Builders … 195
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  4. 4 Bu [NA] Builders … 106
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  5. 5 Ru [AU] Rusticate… 37
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Quick answers

from the figures on this page

Settings and map

What map is in play on LOCAL - Staging Livestock Test?

The map on LOCAL - Staging Livestock Test is procedural, made by the game.

What settings and rules apply on LOCAL - Staging Livestock Test?

No gather rate appears in the name of LOCAL - Staging Livestock Test. Eight players per group is the limit, the game's default. build & creative is the game mode, building sandbox, gathering off. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does LOCAL - Staging Livestock Test sit?

No region is published by LOCAL - Staging Livestock Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 92.209.144.131:28015.

On what Rust version does LOCAL - Staging Livestock Test operate?

Rust network protocol 2634 and build 166925 on Windows is what LOCAL - Staging Livestock Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does LOCAL - Staging Livestock Test stay up, and how reliable is its uptime?

LOCAL - Staging Livestock Test is not online at the moment; the last sighting was 23 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on LOCAL - Staging Livestock Test?

LOCAL - Staging Livestock Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 6 hours ago.

How does LOCAL - Staging Livestock Test look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on LOCAL - Staging Livestock Test?

The game's server browser reads the tags LOCAL - Staging Livestock Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166925 (Build): Build number: 166925; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^k (Build server): Design and test your bases here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does LOCAL - Staging Livestock Test come up?

These themed Rust Data Lab lists carry LOCAL - Staging Livestock Test: Rust build and creative servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

Player counts

What position does LOCAL - Staging Livestock Test hold among Rust servers?

LOCAL - Staging Livestock Test sits at #13,792 for seven-day player hours, placing it in the top 62% of ranked servers.

What does the current player count on LOCAL - Staging Livestock Test tell you?

LOCAL - Staging Livestock Test is offline at the moment; the last sighting was 23 days ago.

Connection

What steps get you onto LOCAL - Staging Livestock Test?

In Rust, press F1 and enter client.connect 92.209.144.131:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166925
Build Build number: 166925.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^k
Build server Design and test your bases here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.