Element card · group Community · atomic number 15,338, its rank
Creative / Build
Offline 92.41.52.72:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Creative / Build?
A procedural map runs on Creative / Build, generated by the game.
What rules has Creative / Build set, and what settings are in force?
Nothing in the name of Creative / Build gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
In what location does Creative / Build sit?
Nothing about a region is published by Creative / Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 92.41.52.72:28015.
On what Rust version does Creative / Build operate?
On Windows, Creative / Build is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Creative / Build stay up, and how reliable is its uptime?
Right now Creative / Build is offline, with its last appearance 31 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Creative / Build wipe, and how often?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 4 hours ago.
Tags, lists
Which meanings sit behind the tags on Creative / Build?
These are the tags Creative / Build makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Creative / Build compare with other servers in the rankings?
Creative / Build sits at #15,338 for seven-day player hours, placing it in the top 65% of ranked servers.
What does the current player count on Creative / Build tell you?
No live signal from Creative / Build right now, which was last seen 31 days 9 hours ago.
Connection
What steps get you onto Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 92.41.52.72:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.