Rust Data LabData lab · live
Live readings Servers11,597 Players34,587 Populated2,830 Fresh wipes · 3h60 Sampled every 5 min

Element card · group PvE · atomic number 2,462, its rank

[ITA] Rust Italia PvE | Survival • Eventi • Build

Online 93.49.79.73:32015 checked 10m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average2peak 7
Rank · atomic number#2,462top 11%
Last wipe26d agono schedule published
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246805:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:31 UTC FW26d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 2
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 15 on average 2/ 200
  2. 2 Cz CZ/EU Farming … 0
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 0/ 50
  3. 3 Cz CZ/SK PVE!! No… 2
    CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 2/ 30
  4. 4 Br BroinRust [PVE… 2
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 2/ 200
  5. 5 Br BroinRust [PVE… 0
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 0/ 200
  6. 6 Cz CZ/SK RELAX PVE 0
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 0/ 30

Quick answers

from the figures on this page

Map and rules

What map is in play on [ITA] Rust Italia PvE | Survival • Eventi • Build?

A procedural map of size 4,500 with seed 2138400164 runs on [ITA] Rust Italia PvE | Survival • Eventi • Build, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [ITA] Rust Italia PvE | Survival • Eventi • Build set, and what settings are in force?

Nothing in the name of [ITA] Rust Italia PvE | Survival • Eventi • Build gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is [ITA] Rust Italia PvE | Survival • Eventi • Build based in?

No region is published by [ITA] Rust Italia PvE | Survival • Eventi • Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 93.49.79.73:32015.

On what Rust version does [ITA] Rust Italia PvE | Survival • Eventi • Build operate?

On Linux, [ITA] Rust Italia PvE | Survival • Eventi • Build is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is [ITA] Rust Italia PvE | Survival • Eventi • Build for staying online?

[ITA] Rust Italia PvE | Survival • Eventi • Build is live as of now. The uptime it reports suggests it restarted roughly 22 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Is [ITA] Rust Italia PvE | Survival • Eventi • Build known for smooth running?

In the last 48 hours, it averaged 46 server fps, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 138,494 entities. The highest memory usage was 4,276 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does [ITA] Rust Italia PvE | Survival • Eventi • Build wipe, and how often?

The only wipe on [ITA] Rust Italia PvE | Survival • Eventi • Build is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 26 days 9 hours ago.

How does [ITA] Rust Italia PvE | Survival • Eventi • Build look on the day of a wipe?

At their busiest, recent wipes averaged 6 players. The latest wipe's peak fell 38 hours after it began.

Tags, lists

Which meanings sit behind the tags on [ITA] Rust Italia PvE | Survival • Eventi • Build?

gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): Player slots: 30; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list [ITA] Rust Italia PvE | Survival • Eventi • Build publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [ITA] Rust Italia PvE | Survival • Eventi • Build come up?

You will find [ITA] Rust Italia PvE | Survival • Eventi • Build on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does [ITA] Rust Italia PvE | Survival • Eventi • Build hold among Rust servers?

The seven-day player-hours table has [ITA] Rust Italia PvE | Survival • Eventi • Build at #2,462, in the top 11% of ranked servers.

How many players does [ITA] Rust Italia PvE | Survival • Eventi • Build have at the moment?

At the moment [ITA] Rust Italia PvE | Survival • Eventi • Build has 0 of its 30 slots filled. Averaged over the past week: 2 players, peaking at 7. Peak time in the past 48 hours: 22:00 UTC, when the average was 6 players.

Connection

How can you connect to [ITA] Rust Italia PvE | Survival • Eventi • Build?

Open the console with F1 in Rust and type client.connect 93.49.79.73:32015. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/j8brGFVSxB.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players Player slots: 30.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.