Element card · group Community · atomic number 14,071, its rank
Local Build
Offline 94.41.191.71:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Local Build?
Generated by the game, the map on Local Build is procedural.
How is Local Build configured, and what rules apply?
The name of Local Build carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.
About the server
In what location does Local Build sit?
There is no region on record for Local Build. Rust Data Lab shows a server's stated location, not a verified position of the machine. 94.41.191.71:28015 is the address it uses.
What Rust version does Local Build currently run?
Rust network protocol 2633 and build 165217 on Linux is what Local Build uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Local Build for staying online?
Local Build is not online at the moment; the last sighting was 26 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Wipes and resets
How often does a wipe happen on Local Build, and at what time?
The record holds too few of Local Build's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 1 hours ago.
Lists and tags
What should you understand from the tags Local Build carries?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list Local Build publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Local Build appear in?
These themed Rust Data Lab lists carry Local Build: Rust build and creative servers and Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does Local Build hold among Rust servers?
The seven-day player-hours table has Local Build at #14,071, in the top 60% of ranked servers.
What does the current player count on Local Build tell you?
No live signal from Local Build right now, which was last seen 26 days 9 hours ago.
Connection
How can you connect to Local Build?
In Rust, press F1 and enter client.connect 94.41.191.71:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.