Rust Data LabData lab · live
Live readings Servers11,597 Players34,587 Populated2,830 Fresh wipes · 3h61 Sampled every 5 min

Element card · group PvE · atomic number 8,643, its rank

Hello Darkness Builder map

Offline 97.171.185.161:28017 checked 12h ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ ?
7-day average1peak 1
Rank · atomic number#8,643top 39%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 2
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 15 on average 2/ 200
  2. 2 Cz CZ/EU Farming … 0
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 0/ 50
  3. 3 Cz CZ/SK PVE!! No… 2
    CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 2/ 30
  4. 4 Br BroinRust [PVE… 2
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 2/ 200
  5. 5 Br BroinRust [PVE… 0
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 0/ 200
  6. 6 Cz CZ/SK RELAX PVE 0
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 0/ 30

Quick answers

from the figures on this page

Settings and map

What map is in play on Hello Darkness Builder map?

Hello Darkness Builder map runs a procedural map of size 3,000 with seed 408953264; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Hello Darkness Builder map configured, and what rules apply?

Nothing in the name of Hello Darkness Builder map gives a gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is Hello Darkness Builder map based in?

There is no region on record for Hello Darkness Builder map. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 97.171.185.161:28017.

What Rust version does Hello Darkness Builder map currently run?

On Windows, Hello Darkness Builder map is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Hello Darkness Builder map stay up, and how reliable is its uptime?

Currently offline, Hello Darkness Builder map was last seen 12 hours ago. The uptime it reports suggests it restarted roughly 11 hours ago. The first sighting by Rust Data Lab was on 27 October 2026.

Does Hello Darkness Builder map hold a steady performance?

The last 48 hours show an average of 70 server fps and a minimum of 56. The maximum entity count was 51,797, covering buildings, deployables and all else in the world. The highest memory usage was 1,605 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on Hello Darkness Builder map, and at what time?

Hello Darkness Builder map's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 44 hours ago the current world was made.

Where it appears

How should you read the tags on Hello Darkness Builder map?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Hello Darkness Builder map publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Hello Darkness Builder map come up?

You will find Hello Darkness Builder map on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

How does Hello Darkness Builder map compare with other servers in the rankings?

Player hours over the last week put Hello Darkness Builder map at #8,643, inside the top 39% of ranked servers.

How full is Hello Darkness Builder map right now?

The last recorded sighting of Hello Darkness Builder map was 12 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top. Peak time in the past 48 hours: 04:00 UTC, when the average was 1 players.

Connection

What steps get you onto Hello Darkness Builder map?

Open the console with F1 in Rust and type client.connect 97.171.185.161:28017. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.