Rust Data LabData lab · live
Live readings Servers11,700 Players38,808 Populated2,943 Fresh wipes · 3h91 Sampled every 5 min

Element card · group PvE · atomic number 9,418, its rank

Hello Darkness Builder map

Offline 97.247.19.87:28017 checked 1d ago

moddedoxidepve
Join the experiment
Atomic mass · players now 1/ ?
7-day average0peak 1
Rank · atomic number#9,418top 42%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 5
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 13 on average 5/ 200
  2. 2 Cz CZ/EU Farming … 0
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 0/ 50
  3. 3 Cz CZ/SK PVE!! No… 0
    CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 0/ 30
  4. 4 Br BroinRust [PVE… 1
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 1/ 200
  5. 5 Br BroinRust [PVE… 2
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 2/ 200
  6. 6 Cz CZ/SK RELAX PVE 0
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 0/ 30

Quick answers

from the figures on this page

Map and rules

What map is in play on Hello Darkness Builder map?

A procedural map of size 3,000 with seed 408953264 runs on Hello Darkness Builder map, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Hello Darkness Builder map?

No gather rate appears in the name of Hello Darkness Builder map. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is Hello Darkness Builder map based in?

Nothing about a region is published by Hello Darkness Builder map. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 97.247.19.87:28017.

On what Rust version does Hello Darkness Builder map operate?

On Windows, Hello Darkness Builder map is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Hello Darkness Builder map stay online?

Hello Darkness Builder map is not online at the moment; the last sighting was 47 hours ago. According to the uptime it reports, the last restart was about 18 hours ago. It was online for 4 of 48 hours in the last 2 full days, which is 8% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.

How well does Hello Darkness Builder map perform?

In the last 48 hours, it averaged 69 server fps, with a low of 69. Buildings, deployables and everything else in the world added up to as many as 50,156 entities. The highest memory usage was 1,558 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Hello Darkness Builder map?

The record holds too few of Hello Darkness Builder map's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 18 hours ago.

Tags, lists

What should you understand from the tags Hello Darkness Builder map carries?

gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Hello Darkness Builder map publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hello Darkness Builder map appear in?

These themed Rust Data Lab lists carry Hello Darkness Builder map: Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What position does Hello Darkness Builder map hold among Rust servers?

The seven-day player-hours table has Hello Darkness Builder map at #9,418, in the top 42% of ranked servers.

How full is Hello Darkness Builder map right now?

No live signal from Hello Darkness Builder map right now, which was last seen 47 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 03:00 UTC, at 1 players.

Connection

What steps get you onto Hello Darkness Builder map?

You can connect by pressing F1 in Rust and entering client.connect 97.247.19.87:28017, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.