Rust Data LabData lab · live
Live readings Servers11,685 Players51,425 Populated3,180 Fresh wipes · 3h127 Sampled every 5 min

Element card · group PvE · atomic number 15,335, its rank

Hello Darkness Builder map

Offline 97.247.33.103:28017 checked 1d ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0017:0019:0022:0000:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608015:0017:0019:0022:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 9
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average 9/ 200
  2. 2 Cz CZ/EU Farming … 1
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 1/ 50
  3. 3 Cz CZ/SK PVE!! No… 2
    CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 2/ 30
  4. 4 Br BroinRust [PVE… 5
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 5/ 200
  5. 5 Br BroinRust [PVE… 1
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 1/ 200
  6. 6 Cz CZ/SK RELAX PVE 1
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 1/ 30

Quick answers

from the figures on this page

Map and rules

What map is in play on Hello Darkness Builder map?

The map on Hello Darkness Builder map is procedural at size 3,000 with seed 408953264, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Hello Darkness Builder map configured, and what rules apply?

Nothing in the name of Hello Darkness Builder map gives a gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Hello Darkness Builder map?

There is no region on record for Hello Darkness Builder map. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 97.247.33.103:28017.

Which Rust version is Hello Darkness Builder map on?

Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness Builder map uses. The protocol must match for you to join; Steam will update your game.

How dependable is Hello Darkness Builder map for staying online?

Hello Darkness Builder map is not online at the moment; the last sighting was 30 hours ago. The uptime it reports suggests it restarted roughly 22 hours ago. Across 1 full day, 3 of 24 hours were online, a rate of 12%. On 27 October 2026, Rust Data Lab saw it for the first time.

Does Hello Darkness Builder map hold a steady performance?

Server fps averaged 61 over the last 48 hours, with 46 as the lowest. The entity count reached 51,701, including buildings, deployables and all other world items. The highest memory usage was 1,704 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on Hello Darkness Builder map, and at what time?

Hello Darkness Builder map's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 1 hours ago.

Where it appears

What should you understand from the tags Hello Darkness Builder map carries?

These are the tags Hello Darkness Builder map makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Hello Darkness Builder map appear in?

You will find Hello Darkness Builder map on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does Hello Darkness Builder map place?

Hello Darkness Builder map sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Hello Darkness Builder map have at the moment?

The last recorded sighting of Hello Darkness Builder map was 30 hours ago, and it is offline now. Over seven days the mean player count is 0.

Connection

How can you connect to Hello Darkness Builder map?

In Rust, press F1 and enter client.connect 97.247.33.103:28017. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.