Element card · group Official · atomic number 598, its rank
[EA] Facepunch 2
Online 103.194.164.43:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 298, 2 hours in, with 73 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 298+73 queue | – | running | 44 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on [EA] Facepunch 2?
A procedural map of size 4,500 with seed 334048073 runs on [EA] Facepunch 2, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is [EA] Facepunch 2 configured, and what rules apply?
Nothing in the name of [EA] Facepunch 2 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it in Rust's Official tab in game. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
Server facts
In what location does [EA] Facepunch 2 sit?
Nothing about a region is published by [EA] Facepunch 2. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 103.194.164.43:28015.
Which Rust version is [EA] Facepunch 2 on?
On Windows, [EA] Facepunch 2 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is [EA] Facepunch 2 for staying online?
Right now, [EA] Facepunch 2 is reachable. According to the uptime it reports, the last restart was about 19 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is [EA] Facepunch 2 known for smooth running?
Server fps averaged 152 over the last 48 hours, with 112 as the lowest. Buildings, deployables and everything else in the world added up to as many as 179,757 entities. Memory use peaked at 7,104 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on [EA] Facepunch 2, and at what time?
Once a month is all [EA] Facepunch 2 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 8 hours ago. Wipes monthly, according to the schedule in its tags.
What does a typical wipe day on [EA] Facepunch 2 involve?
At their busiest, recent wipes averaged 298 players. With 73 more waiting in the queue, the crowd on the latest wipe peaked 2 hours after the wipe.
Where it appears
Which meanings sit behind the tags on [EA] Facepunch 2?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp300 (Max players): Player slots: 300; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc3 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list [EA] Facepunch 2 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [EA] Facepunch 2 appear in?
These themed Rust Data Lab lists carry [EA] Facepunch 2: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Whose server is [EA] Facepunch 2?
Sharing its playrust.com hostname with 124 other servers we track, [EA] Facepunch 2 is most likely run by the same operator as those.
Population
How does [EA] Facepunch 2 compare with other servers in the rankings?
[EA] Facepunch 2 sits at #598 for seven-day player hours, placing it in the top 3% of ranked servers.
What does the current player count on [EA] Facepunch 2 tell you?
Of 300 slots, 7 are taken on [EA] Facepunch 2 right now. The week's figures average 25 players and top out at 51. Over 48 hours, the highest average fell at 11:00 UTC, at 45 players.
How to join
What is the way to join [EA] Facepunch 2?
You can connect by pressing F1 in Rust and entering client.connect 103.194.164.43:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
