Rust Data LabData lab · live
Live readings Servers11,809 Players80,805 Populated3,802 Fresh wipes · 3h104 Sampled every 5 min

Element card · group PvE · atomic number 867, its rank

US | For all Mankind PVE | No Raiding/Killing/Stealing

Online NA 104.143.3.215:28049 checked 12m ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 13/ 200 6% full Room to join
7-day average12peak 30
Rank · atomic number#867top 4% · #140 in NA
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304021:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 8% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak29players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 29 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on US | For all Mankind PVE | No Raiding/Killing/Stealing?

A procedural map of size 4,250 with seed 1907757397 runs on US | For all Mankind PVE | No Raiding/Killing/Stealing, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is US | For all Mankind PVE | No Raiding/Killing/Stealing configured, and what rules apply?

Nothing in the name of US | For all Mankind PVE | No Raiding/Killing/Stealing gives a gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

About the server

Which location is US | For all Mankind PVE | No Raiding/Killing/Stealing based in?

With its NA tag, US | For all Mankind PVE | No Raiding/Killing/Stealing places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 104.143.3.215:28049.

Which Rust version is US | For all Mankind PVE | No Raiding/Killing/Stealing on?

Rust network protocol 2635 and build 168909 on Linux is what US | For all Mankind PVE | No Raiding/Killing/Stealing uses. The protocol must match for you to join; Steam will update your game.

How dependable is US | For all Mankind PVE | No Raiding/Killing/Stealing for staying online?

US | For all Mankind PVE | No Raiding/Killing/Stealing is live as of now. About 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is US | For all Mankind PVE | No Raiding/Killing/Stealing known for smooth running?

In the last 48 hours, it averaged 30 server fps, with a low of 18. The entity count reached 184,739, including buildings, deployables and all other world items. Up to 6,082 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on US | For all Mankind PVE | No Raiding/Killing/Stealing, and at what time?

The only wipe on US | For all Mankind PVE | No Raiding/Killing/Stealing is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 2 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does US | For all Mankind PVE | No Raiding/Killing/Stealing look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 29 players. The latest wipe's peak fell 3 hours after it began.

Lists and tags

How should you read the tags on US | For all Mankind PVE | No Raiding/Killing/Stealing?

These are the tags US | For all Mankind PVE | No Raiding/Killing/Stealing makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): It has 200 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does US | For all Mankind PVE | No Raiding/Killing/Stealing come up?

You will find US | For all Mankind PVE | No Raiding/Killing/Stealing on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.

Population

Against other Rust servers, where does US | For all Mankind PVE | No Raiding/Killing/Stealing place?

Player hours for the past seven days give US | For all Mankind PVE | No Raiding/Killing/Stealing #867, #140 in North America, and a place in the top 4% of ranked servers.

How full is US | For all Mankind PVE | No Raiding/Killing/Stealing right now?

US | For all Mankind PVE | No Raiding/Killing/Stealing currently shows 13 players across 200 slots. A seven-day sample gives 12 players on average and 30 at the top. The busiest point in the last 48 hours came at 00:00 UTC, averaging 22 players.

Getting on

What is the way to join US | For all Mankind PVE | No Raiding/Killing/Stealing?

You can connect by pressing F1 in Rust and entering client.connect 104.143.3.215:28049, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/NaFYt8JeFF.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players It has 200 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.