Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h82 Sampled every 5 min

Element card · group PvE · atomic number 2,823, its rank

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28059 checked 1h ago

500x weekly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 1/ 101 1% full Room to join
7-day average1peak 8
Rank · atomic number#2,823top 13%
Last wipe5d agoweekly schedule
Next wipe1d 19hFri 30 Oct, 14:42 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 1d 19h. Every Friday at 14:42 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

  1. 1d 19hFri 30 Oct, 14:42 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 8d 19hFri 6 Nov, 14:42 UTC
  4. 15d 19hFri 13 Nov, 14:42 UTC
  5. 22d 19hFri 20 Nov, 14:42 UTC
  6. 29d 19hFri 27 Nov, 14:42 UTC
  7. 36d 0hThu 3 Dec, 19:00 UTCFW
  8. 36d 19hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC5d ago 8 – running 3
Fri 16 Oct, 13:52 UTC12d ago 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC19d ago 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC33d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC40d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 with seed 33640666 runs on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] set, and what settings are in force?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] carries a 500x gather rate, as its name states. Groups top out at 8 players, the default for the game. roleplay is the game mode, jobs, towns and rules for roleplay. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

In what location does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit?

No region is published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.143.3.5:28059 is the address it uses.

Which Rust version is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] on?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] stay online?

Right now, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is reachable. The uptime it reports suggests it restarted roughly 5 hours ago. For the last 7 full days, 153 of 168 hours were online, giving 91% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] known for smooth running?

Server fps averaged 30 over the last 48 hours, with 27 as the lowest. Buildings, deployables and everything else in the world added up to as many as 139,132 entities. Memory use peaked at 5,122 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], and at what time?

Wipes on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] follow this rhythm: every Friday at 14:42 UTC. On Friday 30 October at 14:42 UTC the next wipe falls due. The world it is running now dates from 5 days 4 hours ago. Its tags carry a weekly wipe schedule.

What does a typical wipe day on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] involve?

Recent wipes on average reached 7 players at their busiest. The latest wipe's peak fell 2 hours after it began. Above half the peak until the next wipe: that held in 60% of its recent wipes. The crowd fell below half by day 3.5 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): It has 101 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear in?

These themed Rust Data Lab lists carry RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Player counts

Against other Rust servers, where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] place?

The seven-day player-hours table has RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,823, in the top 13% of ranked servers.

How full is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now?

Of 101 slots, 1 are taken on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now. Averaged over the past week: 1 players, peaking at 8. The busiest point in the last 48 hours came at 01:00 UTC, averaging 7 players.

Connection

What is the way to join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Open the console with F1 in Rust and type client.connect 104.143.3.5:28059. The Launch Rust button on this page does the same job through Steam. For more, visit https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp101
Max players It has 101 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.