Element card · group PvE · atomic number 1,514, its rank
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28048 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 1d 0h. Every Friday at 14:34 UTC · high confidence
Coming wipes
- 1d 0hFri 30 Oct, 14:34 UTC
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 8d 0hFri 6 Nov, 14:34 UTC
- 15d 0hFri 13 Nov, 14:34 UTC
- 22d 0hFri 20 Nov, 14:34 UTC
- 29d 0hFri 27 Nov, 14:34 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 36d 0hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC5d ago | 15 | – | running | 1 |
| Fri 16 Oct, 13:48 UTC13d ago | 13 | halved by day 5 | 7 days | 8 |
| Fri 9 Oct, 13:50 UTC20d ago | 14 | held half | 7 days | 3 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 15:11 UTC33d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 14:02 UTC41d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,096 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?
According to its name, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs 100000x gather. Eight players per group is the limit, the game's default. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
Which location is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] based in?
Nothing about a region is published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 216.39.240.13:28048.
What Rust version does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] currently run?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] uses. The protocol must match for you to join; Steam will update your game.
Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] stay up, and how reliable is its uptime?
Right now, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is reachable. The uptime it reports suggests it restarted roughly 1 hours ago. For the last 7 full days, 155 of 168 hours were online, giving 92% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold a steady performance?
The last 48 hours show an average of 56 server fps and a minimum of 48. Buildings, deployables and everything else in the world added up to as many as 132,082 entities. The highest memory usage was 4,457 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], and at what time?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs on a wipe rhythm of every Friday at 14:34 UTC. On Friday 30 October at 14:34 UTC the next wipe falls due. Counting back, the current world began 5 days 23 hours ago. The tags state that wipes happen weekly.
On RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], what happens when wipe day arrives?
At their busiest, recent wipes averaged 14 players. Peak numbers on the latest wipe came 26 hours in. Above half the peak until the next wipe: that held in 80% of its recent wipes. In the other cases, half the peak was lost by day 5.
Where it appears
Which meanings sit behind the tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp101 (Max players): Player slots: 101; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^r (Roleplay): The server runs as roleplay; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] come up?
These themed Rust Data Lab lists carry RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player counts
What position does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sits at #1,514 for seven-day player hours, placing it in the top 7% of ranked servers.
What does the current player count on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] tell you?
At the moment RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] has 3 of its 101 slots filled. A seven-day sample gives 4 players on average and 15 at the top. Over 48 hours, the highest average fell at 16:00 UTC, at 6 players.
Connection
What is the way to join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
You can connect by pressing F1 in Rust and entering client.connect 216.39.240.13:28048, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.rust-gaming-nation.com/.
