Rust Data LabData lab · live
Live readings Servers11,894 Players99,159 Populated3,939 Fresh wipes · 3h396 Sampled every 5 min

Element card · group Vanilla · atomic number 15,375, its rank

[AU] All-Star Rust 2x

Offline OC 115.128.36.106:28015 checked 9d ago

2x monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,375top 70% · #179 in OC
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Top 70% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW27d ago 1 – running 0
Thu 1 Oct, 09:08 UTC28d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Wi [AU] Winterust… 8
    [AU] Winterust - 2x Monthly OC · groups of 16+ · 2x · monthly · 9 on average 8/ 75
  2. 2 Wi [AU] Winterust… 2
    [AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average 2/ 75
  3. 3 As [AU] AshRust 3… 6
    [AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped OC · groups of 20+ · 3x · monthly · 10 on average 6/ 100
  4. 4 As [AU] AshRust 3… 3
    [AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped OC · groups of 10+ · 3x · monthly · 6 on average 3/ 100
  5. 5 Sa [AU] Sandgrope… 2
    [AU] Sandgropers Paradise 3X | PvPvE | Perth | Modded OC · groups of 8+ · 3x · monthly · 2 on average 2/ 50
  6. 6 Ru Rust Perth | 2… 0
    Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 1 on average 0/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on [AU] All-Star Rust 2x?

[AU] All-Star Rust 2x runs a procedural map of size 4,500 with seed 2119410940; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [AU] All-Star Rust 2x set, and what settings are in force?

The name says it: gather runs at 2x on [AU] All-Star Rust 2x. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

About the server

Which location is [AU] All-Star Rust 2x based in?

The OC tag is how [AU] All-Star Rust 2x lists itself, in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 115.128.36.106:28015 is the address it uses.

On what Rust version does [AU] All-Star Rust 2x operate?

On Linux, [AU] All-Star Rust 2x is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does [AU] All-Star Rust 2x stay up, and how reliable is its uptime?

Currently offline, [AU] All-Star Rust 2x was last seen 9 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipe days

How often does a wipe happen on [AU] All-Star Rust 2x, and at what time?

Wiping once a month with the force wipe is what [AU] All-Star Rust 2x does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 27 days 22 hours ago. Its tags set out a wipe schedule of once a month.

On [AU] All-Star Rust 2x, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on [AU] All-Star Rust 2x?

These are the tags [AU] All-Star Rust 2x makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; OC (Oceania): Oceania is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] All-Star Rust 2x come up?

The Rust Data Lab lists that include [AU] All-Star Rust 2x are: 2x gather rate servers, Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Who is behind [AU] All-Star Rust 2x?

Sharing its 91169420.xyz hostname with 2 other servers we track, [AU] All-Star Rust 2x is most likely run by the same operator as those.

Player numbers

Against other Rust servers, where does [AU] All-Star Rust 2x place?

Seven-day player hours place [AU] All-Star Rust 2x at #15,375 overall, #179 in Oceania and in the top 70% of ranked servers.

How full is [AU] All-Star Rust 2x right now?

No live signal from [AU] All-Star Rust 2x right now, which was last seen 9 days 2 hours ago.

Getting on

What is the way to join [AU] All-Star Rust 2x?

You can connect by pressing F1 in Rust and entering client.connect 115.128.36.106:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/727U5r3FCb.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,OC,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

OC
Oceania Oceania is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.