Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h90 Sampled every 5 min

Element card · group PvE · atomic number 11,154, its rank

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online 138.201.250.71:28015 checked 1h ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#11,154top 50%
Last wipe26d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap3.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW26d ago 3 – running 0
Mon 28 Sep, 13:57 UTC30d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC31d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC40d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  3. 3 Ru [US] RustEZ Su… 32
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  4. 4 Pv 1[PvE]Тульский… 45
    1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average 45/ 200
  5. 5 原倍 [坚果PVE]原倍养老/打怪… 35
    [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average 35/ 100
  6. 6 Zo Zombie Land PV… 23
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 23/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs a procedural map of size 5,000 with seed 496957; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop set, and what settings are in force?

No gather rate appears in the name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. You get up to 20 players per group. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop based in?

There is no region on record for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 138.201.250.71:28015.

Which Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?

Rust network protocol 2635 and build 168909 on Windows is what [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop uses. The protocol must match for you to join; Steam will update your game.

Does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop stay up, and how reliable is its uptime?

Right now, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is reachable. About 2 days 19 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop known for smooth running?

Server fps averaged 60 over the last 48 hours, with 40 as the lowest. The maximum entity count was 159,101, covering buildings, deployables and all else in the world. Memory use peaked at 6,391 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Wiping once a month with the force wipe is what [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 26 days 22 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

How does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 46 hours in. Half that peak was held until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 2.

Lists and tags

Which meanings sit behind the tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The game's server browser reads the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): It has 100 slots; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear in?

The Rust Data Lab lists that include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop place?

The seven-day player-hours table has [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,154, in the top 50% of ranked servers.

How many players does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop have at the moment?

Of 100 slots, 0 are taken on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop right now. A seven-day sample gives 0 players on average and 2 at the top.

How to join

What is the way to join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

You can connect by pressing F1 in Rust and entering client.connect 138.201.250.71:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players It has 100 slots.
ts20
Group limit No team may exceed 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.