Rust Data LabData lab · live
Live readings Servers11,632 Players42,162 Populated3,029 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Official · atomic number 779, its rank

[CAN] Facepunch Large 1

Online 148.113.198.15:28015 checked 9m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 2/ 400 0% full Room to join
7-day average14peak 33
Rank · atomic number#779top 4%
Last wipe27d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304009:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak23players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 47 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 23 – running 9

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 230
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 230/ 250
  2. 2 Ru Rusty Moose |E… 118
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average 118/ 200
  3. 3 Ru Rustopia.gg - … 33
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 130 on average 33/ 200
  4. 4 Ru Rustafied.com … 52
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 52/ 100
  5. 5 Ma Magic Rust — L… 82
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average 82/ 300
  6. 6 Ru Rusty Moose |U… 50
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 112 on average 50/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [CAN] Facepunch Large 1?

A procedural map of size 5,000 with seed 1205868088 runs on [CAN] Facepunch Large 1, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [CAN] Facepunch Large 1?

No gather rate appears in the name of [CAN] Facepunch Large 1. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Rust lists it in the in-game Official tab. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

About the server

Which location is [CAN] Facepunch Large 1 based in?

There is no region on record for [CAN] Facepunch Large 1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 148.113.198.15:28015.

What Rust version does [CAN] Facepunch Large 1 currently run?

On Windows, [CAN] Facepunch Large 1 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does [CAN] Facepunch Large 1 stay online?

At the moment, [CAN] Facepunch Large 1 is online. About 18 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [CAN] Facepunch Large 1 known for smooth running?

The last 48 hours show an average of 246 server fps and a minimum of 208. The maximum entity count was 181,676, covering buildings, deployables and all else in the world. Memory use peaked at 6,504 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on [CAN] Facepunch Large 1, and at what time?

Once a month is all [CAN] Facepunch Large 1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 14 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does [CAN] Facepunch Large 1 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 23 players. Peak numbers on the latest wipe came 47 hours in.

Where it appears

How should you read the tags on [CAN] Facepunch Large 1?

These are the tags [CAN] Facepunch Large 1 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): It has 400 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [CAN] Facepunch Large 1 come up?

The Rust Data Lab lists that include [CAN] Facepunch Large 1 are: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Whose server is [CAN] Facepunch Large 1?

Sharing its playrust.com hostname with 124 other servers we track, [CAN] Facepunch Large 1 is most likely run by the same operator as those.

Player counts

Against other Rust servers, where does [CAN] Facepunch Large 1 place?

[CAN] Facepunch Large 1 sits at #779 for seven-day player hours, placing it in the top 4% of ranked servers.

How many players does [CAN] Facepunch Large 1 have at the moment?

At the moment [CAN] Facepunch Large 1 has 2 of its 400 slots filled. Averaged over the past week: 14 players, peaking at 33. Over 48 hours, the highest average fell at 01:00 UTC, at 23 players.

Connection

How can you connect to [CAN] Facepunch Large 1?

In Rust, press F1 and enter client.connect 148.113.198.15:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp400
Max players It has 400 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.