Element card · group Official · atomic number 996, its rank
[CAN] Facepunch 1
Online 148.113.198.4:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 23 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on [CAN] Facepunch 1?
The map on [CAN] Facepunch 1 is procedural at size 4,500 with seed 875579406, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is [CAN] Facepunch 1 configured, and what rules apply?
The name of [CAN] Facepunch 1 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The in-game Official tab of Rust includes it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.
Server details
In what location does [CAN] Facepunch 1 sit?
Nothing about a region is published by [CAN] Facepunch 1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 148.113.198.4:28015 is the address it uses.
What Rust version does [CAN] Facepunch 1 currently run?
On Windows, [CAN] Facepunch 1 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [CAN] Facepunch 1 stay online?
[CAN] Facepunch 1 is live as of now. About 7 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does [CAN] Facepunch 1 hold a steady performance?
Server fps averaged 265 over the last 48 hours, with 205 as the lowest. The maximum entity count was 140,973, covering buildings, deployables and all else in the world. Memory use peaked at 5,890 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
How often does a wipe happen on [CAN] Facepunch 1, and at what time?
Wiping once a month with the force wipe is what [CAN] Facepunch 1 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 26 days 3 hours ago. Its tags set out a wipe schedule of once a month.
On [CAN] Facepunch 1, what happens when wipe day arrives?
Recent wipes on average reached 23 players at their busiest. The latest wipe's peak fell 45 hours after it began.
Where it appears
Which meanings sit behind the tags on [CAN] Facepunch 1?
The game's server browser reads the tags [CAN] Facepunch 1 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp400 (Max players): Player slots: 400; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [CAN] Facepunch 1 come up?
These themed Rust Data Lab lists carry [CAN] Facepunch 1: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Who is behind [CAN] Facepunch 1?
Sharing its playrust.com hostname with 124 other servers we track, [CAN] Facepunch 1 is most likely run by the same operator as those.
Player numbers
How does [CAN] Facepunch 1 compare with other servers in the rankings?
[CAN] Facepunch 1 sits at #996 for seven-day player hours, placing it in the top 4% of ranked servers.
How full is [CAN] Facepunch 1 right now?
[CAN] Facepunch 1 currently shows 11 players across 400 slots. The week's figures average 9 players and top out at 21. The busiest point in the last 48 hours came at 00:00 UTC, averaging 20 players.
How to join
What is the way to join [CAN] Facepunch 1?
Open the console with F1 in Rust and type client.connect 148.113.198.4:28015. The Launch Rust button on this page does the same job through Steam.
