Element card · group Official · atomic number 1,012, its rank
[CAN] Facepunch 2
Online 148.113.198.6:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 22 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on [CAN] Facepunch 2?
The map on [CAN] Facepunch 2 is procedural at size 4,500 with seed 539058346, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on [CAN] Facepunch 2?
No gather rate appears in the name of [CAN] Facepunch 2. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Rust lists it in the in-game Official tab. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.
Server details
What region hosts [CAN] Facepunch 2?
No region is published by [CAN] Facepunch 2. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 148.113.198.6:28015.
Which Rust version is [CAN] Facepunch 2 on?
On Windows, [CAN] Facepunch 2 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does [CAN] Facepunch 2 stay online?
Right now, [CAN] Facepunch 2 is reachable. According to the uptime it reports, the last restart was about 17 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is [CAN] Facepunch 2 known for smooth running?
The last 48 hours show an average of 287 server fps and a minimum of 224. The entity count reached 131,663, including buildings, deployables and all other world items. Up to 6,132 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe days
How often does a wipe happen on [CAN] Facepunch 2, and at what time?
Wiping once a month with the force wipe is what [CAN] Facepunch 2 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 13 hours ago. Wipes monthly, according to the schedule in its tags.
On [CAN] Facepunch 2, what happens when wipe day arrives?
At their busiest, recent wipes averaged 22 players. The latest wipe's peak fell 45 hours after it began.
Lists and tags
What should you understand from the tags [CAN] Facepunch 2 carries?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp400 (Max players): It has 400 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list [CAN] Facepunch 2 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [CAN] Facepunch 2 come up?
You will find [CAN] Facepunch 2 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who is behind [CAN] Facepunch 2?
Sharing its playrust.com hostname with 124 other servers we track, [CAN] Facepunch 2 is most likely run by the same operator as those.
Player counts
What position does [CAN] Facepunch 2 hold among Rust servers?
[CAN] Facepunch 2 sits at #1,012 for seven-day player hours, placing it in the top 5% of ranked servers.
What does the current player count on [CAN] Facepunch 2 tell you?
[CAN] Facepunch 2 currently shows 6 players across 400 slots. The week's figures average 9 players and top out at 21. Peak time in the past 48 hours: 17:00 UTC, when the average was 12 players.
Getting on
What steps get you onto [CAN] Facepunch 2?
You can connect by pressing F1 in Rust and entering client.connect 148.113.198.6:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
