Rust Data LabData lab · live
Live readings Servers11,620 Players35,442 Populated2,860 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Official · atomic number 1,012, its rank

[CAN] Facepunch 2

Online 148.113.198.6:28015 checked 10m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 6/ 400 2% full Room to join
7-day average9peak 21
Rank · atomic number#1,012top 5%
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152007:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak22players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 22 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 176
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 176/ 200
  2. 2 Ru Rusty Moose |E… 95
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average 95/ 200
  3. 3 Ru Rustopia.gg - … 65
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 130 on average 65/ 200
  4. 4 Ru Rustafied.com … 30
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 30/ 100
  5. 5 Ma Magic Rust — L… 47
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average 47/ 300
  6. 6 Ru Rusty Moose |U… 58
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 112 on average 58/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on [CAN] Facepunch 2?

The map on [CAN] Facepunch 2 is procedural at size 4,500 with seed 539058346, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [CAN] Facepunch 2?

No gather rate appears in the name of [CAN] Facepunch 2. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Rust lists it in the in-game Official tab. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [CAN] Facepunch 2?

No region is published by [CAN] Facepunch 2. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 148.113.198.6:28015.

Which Rust version is [CAN] Facepunch 2 on?

On Windows, [CAN] Facepunch 2 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [CAN] Facepunch 2 stay online?

Right now, [CAN] Facepunch 2 is reachable. According to the uptime it reports, the last restart was about 17 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [CAN] Facepunch 2 known for smooth running?

The last 48 hours show an average of 287 server fps and a minimum of 224. The entity count reached 131,663, including buildings, deployables and all other world items. Up to 6,132 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on [CAN] Facepunch 2, and at what time?

Wiping once a month with the force wipe is what [CAN] Facepunch 2 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 13 hours ago. Wipes monthly, according to the schedule in its tags.

On [CAN] Facepunch 2, what happens when wipe day arrives?

At their busiest, recent wipes averaged 22 players. The latest wipe's peak fell 45 hours after it began.

Lists and tags

What should you understand from the tags [CAN] Facepunch 2 carries?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp400 (Max players): It has 400 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list [CAN] Facepunch 2 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [CAN] Facepunch 2 come up?

You will find [CAN] Facepunch 2 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [CAN] Facepunch 2?

Sharing its playrust.com hostname with 124 other servers we track, [CAN] Facepunch 2 is most likely run by the same operator as those.

Player counts

What position does [CAN] Facepunch 2 hold among Rust servers?

[CAN] Facepunch 2 sits at #1,012 for seven-day player hours, placing it in the top 5% of ranked servers.

What does the current player count on [CAN] Facepunch 2 tell you?

[CAN] Facepunch 2 currently shows 6 players across 400 slots. The week's figures average 9 players and top out at 21. Peak time in the past 48 hours: 17:00 UTC, when the average was 12 players.

Getting on

What steps get you onto [CAN] Facepunch 2?

You can connect by pressing F1 in Rust and entering client.connect 148.113.198.6:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp400
Max players It has 400 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Other

sc2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.