Rust Data LabData lab · live
Live readings Servers11,646 Players42,725 Populated3,027 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Official · atomic number 867, its rank

[SEA] Facepunch 2

Online 15.235.180.211:28015 checked 10m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 3/ 250 1% full Room to join
7-day average12peak 28
Rank · atomic number#867top 4%
Last wipe27d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304009:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak56players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 56 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 74
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 106 on average 74/ 200
  2. 2 Ru Rustafied.com … 15
    Rustafied.com - SEA Long EA · groups of 16+ · monthly · 26 on average 15/ 100
  3. 3 Ru RustGalaxy Nex… 3
    RustGalaxy Nexus Japan EA · groups of 100+ · monthly · 3 on average 3/ 50
  4. 4 No nomarust LL | … 1
    nomarust LL | JP | Vanilla | Monthly EA · groups of 8+ · monthly · 2 on average 1/ 200
  5. 5 Ru RustGalaxy Nex… 0
    RustGalaxy Nexus Singapore EA · groups of 100+ · monthly · 2 on average 0/ 50
  6. 6 Ax AX公益服/原倍仿官/10.… 0
    AX公益服/原倍仿官/10.2新档 EA · groups of 8+ · monthly · 1 on average 0/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on [SEA] Facepunch 2?

The map on [SEA] Facepunch 2 is procedural at size 4,500 with seed 1720588492, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [SEA] Facepunch 2?

No gather rate appears in the name of [SEA] Facepunch 2. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Rust lists it in the in-game Official tab. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server details

What region hosts [SEA] Facepunch 2?

The name of [SEA] Facepunch 2 points to Asia, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 15.235.180.211:28015.

What Rust version does [SEA] Facepunch 2 currently run?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [SEA] Facepunch 2 stay online?

[SEA] Facepunch 2 is live as of now. The uptime it reports suggests it restarted roughly 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [SEA] Facepunch 2 hold a steady performance?

Server fps averaged 161 over the last 48 hours, with 114 as the lowest. The maximum entity count was 149,354, covering buildings, deployables and all else in the world. The highest memory usage was 5,950 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on [SEA] Facepunch 2, and at what time?

Wiping once a month with the force wipe is what [SEA] Facepunch 2 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 14 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on [SEA] Facepunch 2 involve?

At their busiest, recent wipes averaged 56 players. The latest wipe's peak fell 25 hours after it began.

Where it appears

Which meanings sit behind the tags on [SEA] Facepunch 2?

These are the tags [SEA] Facepunch 2 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): It has 250 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [SEA] Facepunch 2 appear in?

These themed Rust Data Lab lists carry [SEA] Facepunch 2: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Whose server is [SEA] Facepunch 2?

The playrust.com hostname [SEA] Facepunch 2 publishes also appears on 124 other servers we track, so the same operator most likely runs them.

Population

Against other Rust servers, where does [SEA] Facepunch 2 place?

Player hours over the last week put [SEA] Facepunch 2 at #867, inside the top 4% of ranked servers.

How full is [SEA] Facepunch 2 right now?

Of 250 slots, 3 are taken on [SEA] Facepunch 2 right now. Averaged over the past week: 12 players, peaking at 28. The busiest point in the last 48 hours came at 17:00 UTC, averaging 24 players.

Getting on

What steps get you onto [SEA] Facepunch 2?

Open the console with F1 in Rust and type client.connect 15.235.180.211:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players It has 250 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Other

sc2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.