Rust Data LabData lab · live
Live readings Servers11,831 Players94,092 Populated3,830 Fresh wipes · 3h503 Sampled every 5 min

Element card · group Official · atomic number 808, its rank

[SEA] Facepunch 1

Online 15.235.180.212:28015 checked 11m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 5/ 300 2% full Room to join
7-day average13peak 36
Rank · atomic number#808top 4%
Last wipe28d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304022:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak69players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 69 – running 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 47
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 101 on average 47/ 200
  2. 2 Ru Rustafied.com … 24
    Rustafied.com - SEA Long EA · groups of 16+ · monthly · 26 on average 24/ 100
  3. 3 Ru RustGalaxy Nex… 0
    RustGalaxy Nexus Japan EA · groups of 100+ · monthly · 3 on average 0/ 50
  4. 4 No nomarust LL | … 0
    nomarust LL | JP | Vanilla | Monthly EA · groups of 8+ · monthly · 2 on average 0/ 200
  5. 5 Ru RustGalaxy Nex… 0
    RustGalaxy Nexus Singapore EA · groups of 100+ · monthly · 2 on average 0/ 50
  6. 6 No nomarust Long … 1
    nomarust Long | JP | Vanilla | Monthly EA · groups of 8+ · monthly · 1 on average 1/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [SEA] Facepunch 1?

The map on [SEA] Facepunch 1 is procedural at size 4,500 with seed 183258278, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [SEA] Facepunch 1?

No gather rate appears in the name of [SEA] Facepunch 1. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Rust lists it in the in-game Official tab. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts [SEA] Facepunch 1?

The name of [SEA] Facepunch 1 points to Asia, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 15.235.180.212:28015 is the address it uses.

What Rust version does [SEA] Facepunch 1 currently run?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [SEA] Facepunch 1 stay up, and how reliable is its uptime?

Right now, [SEA] Facepunch 1 is reachable. About 7 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does [SEA] Facepunch 1 hold a steady performance?

Server fps averaged 147 over the last 48 hours, with 103 as the lowest. The maximum entity count was 143,413, covering buildings, deployables and all else in the world. The highest memory usage was 5,823 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on [SEA] Facepunch 1?

The only wipe on [SEA] Facepunch 1 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 28 days 3 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on [SEA] Facepunch 1 involve?

At their busiest, recent wipes averaged 69 players. The latest wipe's peak fell 20 hours after it began.

Where it appears

What should you understand from the tags [SEA] Facepunch 1 carries?

The game's server browser reads the tags [SEA] Facepunch 1 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp300 (Max players): 300 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [SEA] Facepunch 1 come up?

The Rust Data Lab lists that include [SEA] Facepunch 1 are: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Whose server is [SEA] Facepunch 1?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [SEA] Facepunch 1.

Player numbers

What position does [SEA] Facepunch 1 hold among Rust servers?

Player hours over the last week put [SEA] Facepunch 1 at #808, inside the top 4% of ranked servers.

What does the current player count on [SEA] Facepunch 1 tell you?

Of 300 slots, 5 are taken on [SEA] Facepunch 1 right now. A seven-day sample gives 13 players on average and 36 at the top. The busiest point in the last 48 hours came at 16:00 UTC, averaging 22 players.

Connection

How can you connect to [SEA] Facepunch 1?

You can connect by pressing F1 in Rust and entering client.connect 15.235.180.212:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp300
Max players 300 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.