Element card · group PvE · atomic number 15,341, its rank
Hard
Offline 162.222.17.4:30031 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:47 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:07 UTC11d ago | 0 | – | 3.3 days | 0 |
| Sat 3 Oct, 16:40 UTC25d ago | 1 | halved by day 1 | 13.6 days | 0 |
| Fri 2 Oct, 11:22 UTC26d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 12:22 UTC27d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC28d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC37d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC54d ago | 1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Hard?
A procedural map of size 5,500 runs on Hard, generated by the game. On the map name: Custom Map.
How is Hard configured, and what rules apply?
The name of Hard carries no gather rate. Group size is capped at 16 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is off: Valve's VAC.
Server facts
In what location does Hard sit?
Nothing about a region is published by Hard. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 162.222.17.4:30031.
What Rust version does Hard currently run?
Rust network protocol 2635 and build 168909 on Linux is what Hard uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Hard stay up, and how reliable is its uptime?
Right now Hard is offline, with its last appearance 6 hours ago. About 22 hours ago is when it last restarted, based on its uptime. It was online for 28 of 168 hours in the last 7 full days, which is 17% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does Hard hold a steady performance?
Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The maximum entity count was 236,189, covering buildings, deployables and all else in the world. The highest memory usage was 8,993 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does Hard wipe, and how often?
There is no next wipe to predict for Hard, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 21 hours ago the current world was made.
On Hard, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Tags, lists
What should you understand from the tags Hard carries?
The game's server browser reads the tags Hard publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Hard appear in?
These themed Rust Data Lab lists carry Hard: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Whose server is Hard?
The japantokyo.jp hostname Hard publishes also appears on 3 other servers we track, so the same operator most likely runs them.
Player numbers
How does Hard compare with other servers in the rankings?
Hard sits at #15,341 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is Hard right now?
No live signal from Hard right now, which was last seen 6 hours ago. Over seven days the mean player count is 0.
How to join
What steps get you onto Hard?
You can connect by pressing F1 in Rust and entering client.connect 162.222.17.4:30031, or by pressing Launch Rust here, which starts the game through Steam and joins for you.