Rust Data LabData lab · live
Live readings Servers11,622 Players37,258 Populated2,894 Fresh wipes · 3h80 Sampled every 5 min

Element card · group PvE · atomic number 939, its rank

Japan Tokyo - Hard PvE|BPdrop|JP

Online EA 162.222.17.4:28045 checked 14m ago

vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 3/ 100 3% full Room to join
7-day average10peak 31
Rank · atomic number#939top 4% · #86 in EA
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304008:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 15% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak89players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC26d ago 89+13 queue – running 0
Fri 2 Oct, 01:04 UTC27d ago 89+13 queue – 0.3 days 0
Thu 1 Oct, 18:49 UTC FW27d ago 89+13 queue – 0.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average 38/ 100
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  5. 5 Pv [JP][PVE] パグさば… 13
    [JP][PVE] パグさば Pug-Server ver 27 | 10/2~ EA · groups of 16+ · 14 on average 13/ 100
  6. 6 工业 [纪元PVE] 工业|挂机|… 17
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Quick answers

from the figures on this page

Settings and map

What map is in play on Japan Tokyo - Hard PvE|BPdrop|JP?

A procedural map of size 5,500 runs on Japan Tokyo - Hard PvE|BPdrop|JP, generated by the game. On the map name: Custom Map.

How is Japan Tokyo - Hard PvE|BPdrop|JP configured, and what rules apply?

No gather rate appears in the name of Japan Tokyo - Hard PvE|BPdrop|JP. You get up to 16 players per group. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Japan Tokyo - Hard PvE|BPdrop|JP sit?

The EA tag is how Japan Tokyo - Hard PvE|BPdrop|JP lists itself, in Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 162.222.17.4:28045.

On what Rust version does Japan Tokyo - Hard PvE|BPdrop|JP operate?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Hard PvE|BPdrop|JP uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Japan Tokyo - Hard PvE|BPdrop|JP stay online?

Japan Tokyo - Hard PvE|BPdrop|JP is live as of now. The uptime it reports suggests it restarted roughly 8 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Japan Tokyo - Hard PvE|BPdrop|JP perform?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 278,237 entities. Memory use peaked at 10,195 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Japan Tokyo - Hard PvE|BPdrop|JP wipe, and how often?

No next wipe can be predicted on Japan Tokyo - Hard PvE|BPdrop|JP: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 26 days 22 hours ago the current world was made.

What does a typical wipe day on Japan Tokyo - Hard PvE|BPdrop|JP involve?

Averaged across its recent wipes, the busiest point drew 89 players. 5 hours after the latest wipe the crowd peaked, and a further 13 waited in the queue.

Tags, lists

Which meanings sit behind the tags on Japan Tokyo - Hard PvE|BPdrop|JP?

These are the tags Japan Tokyo - Hard PvE|BPdrop|JP makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EA (East Asia): In the browser it sits under East Asia. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Japan Tokyo - Hard PvE|BPdrop|JP appear in?

The Rust Data Lab lists that include Japan Tokyo - Hard PvE|BPdrop|JP are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.

Who operates Japan Tokyo - Hard PvE|BPdrop|JP?

The japantokyo.jp hostname Japan Tokyo - Hard PvE|BPdrop|JP publishes also appears on 3 other servers we track, so the same operator most likely runs them.

Player counts

How does Japan Tokyo - Hard PvE|BPdrop|JP compare with other servers in the rankings?

Seven-day player hours place Japan Tokyo - Hard PvE|BPdrop|JP at #939 overall, #86 in Asia and in the top 4% of ranked servers.

How full is Japan Tokyo - Hard PvE|BPdrop|JP right now?

Of 100 slots, 3 are taken on Japan Tokyo - Hard PvE|BPdrop|JP right now. Averaged over the past week: 10 players, peaking at 31. The busiest point in the last 48 hours came at 12:00 UTC, averaging 25 players.

Connection

What is the way to join Japan Tokyo - Hard PvE|BPdrop|JP?

You can connect by pressing F1 in Rust and entering client.connect 162.222.17.4:28045, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/AH7FXJ2Xet.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts16
Group limit No team may exceed 16.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

EA
East Asia In the browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.