Rust Data LabData lab · live
Live readings Servers11,691 Players50,606 Populated3,291 Fresh wipes · 3h139 Sampled every 5 min

Element card · group Modded · atomic number 1,535, its rank

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 300 0% full Room to join
7-day average4peak 26
Rank · atomic number#1,535top 7%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC21h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0

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Quick answers

from the figures on this page

Server setup

What map is in play on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs a procedural map of size 6,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: THE WAR MAP.

What settings and rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C based in?

The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C points to Europe, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 168.100.161.129:28189 is the address it uses.

Which Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?

On Linux, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C stay up, and how reliable is its uptime?

Right now, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is reachable. According to the uptime it reports, the last restart was about 20 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C known for smooth running?

Server fps averaged 120 over the last 48 hours, with 120 as the lowest. The entity count reached 2,169, including buildings, deployables and all other world items. The highest memory usage was 2,612 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and at what time?

No wipe schedule exists for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: its world is remade every few hours, and a reset of that kind is not a wipe.

Where it appears

Which meanings sit behind the tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The game's server browser reads the tags [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear in?

These themed Rust Data Lab lists carry [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: EU Rust servers, measured, Modded Rust servers, measured and Aim training servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C place?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C sits at #1,535 for seven-day player hours, placing it in the top 7% of ranked servers.

How many players does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C have at the moment?

Of 300 slots, 1 are taken on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C right now. The week's figures average 4 players and top out at 26. Peak time in the past 48 hours: 15:00 UTC, when the average was 13 players.

How to join

How can you connect to [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

In Rust, press F1 and enter client.connect 168.100.161.129:28189. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://thewar.tip4serv.com.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players 300 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.