Rust Data LabData lab · live
Live readings Servers11,889 Players101,018 Populated3,946 Fresh wipes · 3h400 Sampled every 5 min

Element card · group Modded · atomic number 816, its rank

UKN.GG - EU Training Grounds - Main 2

Online 168.100.161.93:28014 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 23/ 250 9% full Room to join
7-day average13peak 67
Rank · atomic number#816top 4%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02040608018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:59 UTC12h ago – – – 3
Wed 28 Oct, 04:59 UTC1d ago – – – 8
Tue 27 Oct, 04:58 UTC2d ago – – – 3
Mon 26 Oct, 04:58 UTC3d ago – – – 2
Sun 25 Oct, 04:58 UTC4d ago – – – 3
Sat 24 Oct, 04:00 UTC5d ago – – – 6
Fri 23 Oct, 04:00 UTC6d ago – – – 1
Thu 22 Oct, 03:59 UTC7d ago – – – 4
Wed 21 Oct, 03:59 UTC8d ago – – – 1
Tue 20 Oct, 03:59 UTC9d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ra [EU] Raid Simu… 365
    [EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 223 on average 365/ 500
  2. 2 Ru [EU] Rusticate… 290
    [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW EU · no group limit · 190 on average 290/ 500
  3. 3 Eu EU | Perfect A… 73
    EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average 73/ 200
  4. 4 Us US Hub 01 0
    US Hub 01 EU · groups of 1000+ · 14 on average 0/ 3,300
  5. 5 Ha [EU-1] Hazzy.g… 20
    [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/29 EU · groups of 100+ · 12 on average 20/ 200
  6. 6 Eu EU | Perfect A… 13
    EU | Perfect Aim Train Medium | Combat Arenas Targets Aimbots F EU · groups of 10+ · 8 on average 13/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on UKN.GG - EU Training Grounds - Main 2?

A procedural map of size 6,000 with seed 1337 runs on UKN.GG - EU Training Grounds - Main 2, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: UKN Map.

How is UKN.GG - EU Training Grounds - Main 2 configured, and what rules apply?

The name of UKN.GG - EU Training Grounds - Main 2 carries no gather rate. You get up to 500 players per group. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does UKN.GG - EU Training Grounds - Main 2 sit?

Going by its name rather than a tag, UKN.GG - EU Training Grounds - Main 2 points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 168.100.161.93:28014.

Which Rust version is UKN.GG - EU Training Grounds - Main 2 on?

Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - EU Training Grounds - Main 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does UKN.GG - EU Training Grounds - Main 2 stay up, and how reliable is its uptime?

Right now, UKN.GG - EU Training Grounds - Main 2 is reachable. About 11 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does UKN.GG - EU Training Grounds - Main 2 hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 22. The entity count reached 3,749, including buildings, deployables and all other world items. Memory use peaked at 2,807 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on UKN.GG - EU Training Grounds - Main 2, and at what time?

A fresh world appears on UKN.GG - EU Training Grounds - Main 2 every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Lists and tags

Which meanings sit behind the tags on UKN.GG - EU Training Grounds - Main 2?

These are the tags UKN.GG - EU Training Grounds - Main 2 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): Player slots: 250; ts500 (Group limit): No team may exceed 500; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does UKN.GG - EU Training Grounds - Main 2 come up?

The Rust Data Lab lists that include UKN.GG - EU Training Grounds - Main 2 are: EU Rust servers, measured, Modded Rust servers, measured and Aim training servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Who operates UKN.GG - EU Training Grounds - Main 2?

Sharing its ukn.gg hostname with 14 other servers we track, UKN.GG - EU Training Grounds - Main 2 is most likely run by the same operator as those.

Player counts

What position does UKN.GG - EU Training Grounds - Main 2 hold among Rust servers?

The seven-day player-hours table has UKN.GG - EU Training Grounds - Main 2 at #816, in the top 4% of ranked servers.

How many players does UKN.GG - EU Training Grounds - Main 2 have at the moment?

Of 250 slots, 23 are taken on UKN.GG - EU Training Grounds - Main 2 right now. A seven-day sample gives 13 players on average and 67 at the top. Over 48 hours, the highest average fell at 14:00 UTC, at 55 players.

Getting on

How can you connect to UKN.GG - EU Training Grounds - Main 2?

Open the console with F1 in Rust and type client.connect 168.100.161.93:28014. The Launch Rust button on this page does the same job through Steam. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players Player slots: 250.
ts500
Group limit No team may exceed 500.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.