Rust Data LabData lab · live
Live readings Servers11,701 Players46,298 Populated3,163 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Official · atomic number 1,173, its rank

[SA] Facepunch 2

Online 185.50.107.85:28015 checked 12m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 7/ 350 2% full Room to join
7-day average7peak 19
Rank · atomic number#1,173top 5%
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak27players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 27 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 159
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 159/ 200
  2. 2 Ru Rusty Moose |E… 111
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average 111/ 200
  3. 3 Ru Rustopia.gg - … 155
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 133 on average 155/ 200
  4. 4 Ru Rustafied.com … 72
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 72/ 100
  5. 5 Ma Magic Rust — L… 30
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 125 on average 30/ 300
  6. 6 Ru Rusty Moose |U… 124
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 113 on average 124/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on [SA] Facepunch 2?

[SA] Facepunch 2 runs a procedural map of size 4,500 with seed 1046378604; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [SA] Facepunch 2?

The name of [SA] Facepunch 2 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The in-game Official tab of Rust includes it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

About the server

Which location is [SA] Facepunch 2 based in?

Nothing about a region is published by [SA] Facepunch 2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 185.50.107.85:28015.

Which Rust version is [SA] Facepunch 2 on?

Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [SA] Facepunch 2 for staying online?

Right now, [SA] Facepunch 2 is reachable. About 18 hours ago is when it last restarted, based on its uptime. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [SA] Facepunch 2 hold a steady performance?

The last 48 hours show an average of 127 server fps and a minimum of 102. The maximum entity count was 133,343, covering buildings, deployables and all else in the world. The highest memory usage was 5,213 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on [SA] Facepunch 2?

Once a month is all [SA] Facepunch 2 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 6 hours ago. A monthly wipe schedule is what its tags publish.

How does [SA] Facepunch 2 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 27 players. The latest wipe's peak fell 47 hours after it began.

Where it appears

Which meanings sit behind the tags on [SA] Facepunch 2?

The game's server browser reads the tags [SA] Facepunch 2 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): Player slots: 350; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [SA] Facepunch 2 appear in?

These themed Rust Data Lab lists carry [SA] Facepunch 2: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Whose server is [SA] Facepunch 2?

Sharing its playrust.com hostname with 124 other servers we track, [SA] Facepunch 2 is most likely run by the same operator as those.

Player counts

Against other Rust servers, where does [SA] Facepunch 2 place?

The seven-day player-hours table has [SA] Facepunch 2 at #1,173, in the top 5% of ranked servers.

What does the current player count on [SA] Facepunch 2 tell you?

[SA] Facepunch 2 currently shows 7 players across 350 slots. A seven-day sample gives 7 players on average and 19 at the top. Over 48 hours, the highest average fell at 15:00 UTC, at 17 players.

Getting on

How can you connect to [SA] Facepunch 2?

You can connect by pressing F1 in Rust and entering client.connect 185.50.107.85:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp350
Max players Player slots: 350.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.