Element card · group Official · atomic number 1,173, its rank
[SA] Facepunch 2
Online 185.50.107.85:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 27 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on [SA] Facepunch 2?
[SA] Facepunch 2 runs a procedural map of size 4,500 with seed 1046378604; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on [SA] Facepunch 2?
The name of [SA] Facepunch 2 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The in-game Official tab of Rust includes it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.
About the server
Which location is [SA] Facepunch 2 based in?
Nothing about a region is published by [SA] Facepunch 2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 185.50.107.85:28015.
Which Rust version is [SA] Facepunch 2 on?
Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is [SA] Facepunch 2 for staying online?
Right now, [SA] Facepunch 2 is reachable. About 18 hours ago is when it last restarted, based on its uptime. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does [SA] Facepunch 2 hold a steady performance?
The last 48 hours show an average of 127 server fps and a minimum of 102. The maximum entity count was 133,343, covering buildings, deployables and all else in the world. The highest memory usage was 5,213 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
What is the wiping pattern on [SA] Facepunch 2?
Once a month is all [SA] Facepunch 2 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 6 hours ago. A monthly wipe schedule is what its tags publish.
How does [SA] Facepunch 2 look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 27 players. The latest wipe's peak fell 47 hours after it began.
Where it appears
Which meanings sit behind the tags on [SA] Facepunch 2?
The game's server browser reads the tags [SA] Facepunch 2 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): Player slots: 350; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [SA] Facepunch 2 appear in?
These themed Rust Data Lab lists carry [SA] Facepunch 2: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Whose server is [SA] Facepunch 2?
Sharing its playrust.com hostname with 124 other servers we track, [SA] Facepunch 2 is most likely run by the same operator as those.
Player counts
Against other Rust servers, where does [SA] Facepunch 2 place?
The seven-day player-hours table has [SA] Facepunch 2 at #1,173, in the top 5% of ranked servers.
What does the current player count on [SA] Facepunch 2 tell you?
[SA] Facepunch 2 currently shows 7 players across 350 slots. A seven-day sample gives 7 players on average and 19 at the top. Over 48 hours, the highest average fell at 15:00 UTC, at 17 players.
Getting on
How can you connect to [SA] Facepunch 2?
You can connect by pressing F1 in Rust and entering client.connect 185.50.107.85:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
