Element card · group PvE · atomic number 2,817, its rank
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:30015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 22h. Every Friday at 14:34 UTC · high confidence
Coming wipes
- 22hFri 30 Oct, 14:34 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 7d 22hFri 6 Nov, 14:34 UTC
- 14d 22hFri 13 Nov, 14:34 UTC
- 21d 22hFri 20 Nov, 14:34 UTC
- 28d 22hFri 27 Nov, 14:34 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 35d 22hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC6d ago | 7 | – | running | 3 |
| Fri 16 Oct, 13:45 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:50 UTC20d ago | 5 | held half | 7 days | 2 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC41d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 4,500 with seed 1709423699 runs on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] set, and what settings are in force?
The name says it: gather runs at 10x on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Eight players per group is the limit, the game's default. Play runs as roleplay, roleplay rules, towns and jobs. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server details
In what location does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sit?
No region is published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 195.60.166.227:30015.
What Rust version does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] currently run?
On Linux, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] stay online?
At the moment, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is online. About 2 hours ago is when it last restarted, based on its uptime. It was online for 163 of 168 hours in the last 7 full days, which is 97% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] known for smooth running?
In the last 48 hours, it averaged 56 server fps, with a low of 39. Buildings, deployables and everything else in the world added up to as many as 149,406 entities. Memory use peaked at 4,788 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and at what time?
The wipe rhythm for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. On Friday 30 October at 14:34 UTC the next wipe falls due. The world it is running now dates from 6 days 1 hours ago. Weekly wipes are what its tags advertise.
What does a typical wipe day on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] involve?
At their busiest, recent wipes averaged 6 players. 22 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 20% of its recent wipes. In the other cases, half the peak was lost by day 4.5.
Where it appears
Which meanings sit behind the tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp101 (Max players): It has 101 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^r (Roleplay): The server runs as roleplay; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] come up?
The Rust Data Lab lists that include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] are: 10x Rust servers, counted live, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Player counts
How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] compare with other servers in the rankings?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sits at #2,817 for seven-day player hours, placing it in the top 13% of ranked servers.
What does the current player count on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] tell you?
At the moment RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] has 0 of its 101 slots filled. Averaged over the past week: 1 players, peaking at 7. Peak time in the past 48 hours: 19:00 UTC, when the average was 3 players.
How to join
How can you connect to RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Open the console with F1 in Rust and type client.connect 195.60.166.227:30015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.rust-gaming-nation.com/.
