Rust Data LabData lab · live
Live readings Servers11,582 Players33,161 Populated2,855 Fresh wipes · 3h65 Sampled every 5 min

Element card · group PvE · atomic number 13,584, its rank

Pookie's Playground PVE! Monthly!

Online 195.60.167.77:29015 checked 8m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,584top 61%
Last wipe26d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:48 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Re [PvE] Relic | … 42
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  3. 3 Ru [US] RustEZ Su… 35
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  4. 4 Pv 1[PvE]Тульский… 14
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  5. 5 宗门 [坚果PVE]宗门师徒/每日… 34
    [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 36 on average 34/ 100
  6. 6 Zo Zombie Land PV… 31
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Quick answers

from the figures on this page

Server setup

What map is in play on Pookie's Playground PVE! Monthly!?

The map on Pookie's Playground PVE! Monthly! is procedural at size 4,500 with seed 980438657, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Pookie's Playground PVE! Monthly! set, and what settings are in force?

Nothing in the name of Pookie's Playground PVE! Monthly! gives a gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Pookie's Playground PVE! Monthly! based in?

Nothing about a region is published by Pookie's Playground PVE! Monthly!. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 195.60.167.77:29015.

What Rust version does Pookie's Playground PVE! Monthly! currently run?

On Linux, Pookie's Playground PVE! Monthly! is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Pookie's Playground PVE! Monthly! stay up, and how reliable is its uptime?

Right now, Pookie's Playground PVE! Monthly! is reachable. The uptime it reports suggests it restarted roughly 4 minutes ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Pookie's Playground PVE! Monthly! perform?

In the last 48 hours, it averaged 60 server fps, with a low of 57. The entity count reached 126,405, including buildings, deployables and all other world items. Memory use peaked at 4,372 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Pookie's Playground PVE! Monthly!?

Wiping once a month with the force wipe is what Pookie's Playground PVE! Monthly! does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 26 days 8 hours ago. Wipes monthly, according to the schedule in its tags.

How does Pookie's Playground PVE! Monthly! look on the day of a wipe?

At their busiest, recent wipes averaged 3 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

What should you understand from the tags Pookie's Playground PVE! Monthly! carries?

The game's server browser reads the tags Pookie's Playground PVE! Monthly! publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Pookie's Playground PVE! Monthly! come up?

The Rust Data Lab lists that include Pookie's Playground PVE! Monthly! are: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

How does Pookie's Playground PVE! Monthly! compare with other servers in the rankings?

The seven-day player-hours table has Pookie's Playground PVE! Monthly! at #13,584, in the top 61% of ranked servers.

How many players does Pookie's Playground PVE! Monthly! have at the moment?

At the moment Pookie's Playground PVE! Monthly! has 0 of its 300 slots filled. The week's figures average 0 players and top out at 1.

Connection

How can you connect to Pookie's Playground PVE! Monthly!?

You can connect by pressing F1 in Rust and entering client.connect 195.60.167.77:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/CqYHrfvs.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players 300 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.