Rust Data LabData lab · live
Live readings Servers11,624 Players41,406 Populated3,010 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Official · atomic number 6,070, its rank

Facepunch Staging Creators

Online 198.244.177.77:28023 checked 7m ago

Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 3
Rank · atomic number#6,070top 27%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in, with 1 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:55 UTC34d ago 2+1 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 271
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  2. 2 Ru Rustoria.co - … 223
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 223/ 225
  3. 3 Ru Rusty Moose |E… 17
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 17/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22/ 250
  5. 5 Ru Rustafied.com … 25
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 25/ 100
  6. 6 Ru Rustoria.co - … 92
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 92/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Facepunch Staging Creators?

The map on Facepunch Staging Creators is procedural at size 4,500 with seed 73737312, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Facepunch Staging Creators set, and what settings are in force?

Nothing in the name of Facepunch Staging Creators gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. Anti-cheat is on: Valve's VAC.

Server details

Which location is Facepunch Staging Creators based in?

There is no region on record for Facepunch Staging Creators. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 198.244.177.77:28023.

On what Rust version does Facepunch Staging Creators operate?

On Windows, Facepunch Staging Creators is running Rust network protocol 2635 and build 169488. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Facepunch Staging Creators stay up, and how reliable is its uptime?

Facepunch Staging Creators is live as of now. According to the uptime it reports, the last restart was about 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Facepunch Staging Creators known for smooth running?

In the last 48 hours, it averaged 140 server fps, with a low of 70. The maximum entity count was 120,000, covering buildings, deployables and all else in the world. Memory use peaked at 4,068 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on Facepunch Staging Creators, and at what time?

Too few wipes are on record for Facepunch Staging Creators to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 20 hours ago.

What does a typical wipe day on Facepunch Staging Creators involve?

Recent wipes on average reached 2 players at their busiest. With 1 more waiting in the queue, the crowd on the latest wipe peaked 28 hours after the wipe.

Where it appears

How should you read the tags on Facepunch Staging Creators?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169488 (Build): The game build is 169488; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list Facepunch Staging Creators publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Facepunch Staging Creators appear in?

These themed Rust Data Lab lists carry Facepunch Staging Creators: Official Rust servers. Applying these filters on the server list returns it: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is behind Facepunch Staging Creators?

The playrust.com hostname Facepunch Staging Creators publishes also appears on 124 other servers we track, so the same operator most likely runs them.

Player counts

Against other Rust servers, where does Facepunch Staging Creators place?

The seven-day player-hours table has Facepunch Staging Creators at #6,070, in the top 27% of ranked servers.

How many players does Facepunch Staging Creators have at the moment?

A snapshot of Facepunch Staging Creators shows 0 players online. A seven-day sample gives 0 players on average and 3 at the top. Over 48 hours, the highest average fell at 20:00 UTC, at 2 players.

Connection

How can you connect to Facepunch Staging Creators?

In Rust, press F1 and enter client.connect 198.244.177.77:28023. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169488,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169488
Build The game build is 169488.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.