Rust Data LabData lab · live
Live readings Servers11,636 Players40,778 Populated2,957 Fresh wipes · 3h94 Sampled every 5 min

Element card · group PvE · atomic number 1,829, its rank

[US] [PVE] The Haven | No Killing | No Decay | No Stealing

Online 199.231.233.69:28015 checked 4m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 5/ 75 7% full Room to join
7-day average3peak 12
Rank · atomic number#1,829top 8%
Last wipe26d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02.557.51003:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Sa [US] Salty Zom… 41
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  6. 6 Ru RustPlay PVE/P… 12
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Quick answers

from the figures on this page

Settings and map

What map is in play on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

[US] [PVE] The Haven | No Killing | No Decay | No Stealing runs a procedural map of size 4,500 with seed 956380; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [US] [PVE] The Haven | No Killing | No Decay | No Stealing configured, and what rules apply?

No gather rate appears in the name of [US] [PVE] The Haven | No Killing | No Decay | No Stealing. Eight players per group is the limit, the game's default. Play runs as roleplay, jobs, towns and rules for roleplay. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is [US] [PVE] The Haven | No Killing | No Decay | No Stealing based in?

Going by its name rather than a tag, [US] [PVE] The Haven | No Killing | No Decay | No Stealing points to North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 199.231.233.69:28015.

Which Rust version is [US] [PVE] The Haven | No Killing | No Decay | No Stealing on?

Rust network protocol 2635 and build 168909 on Linux is what [US] [PVE] The Haven | No Killing | No Decay | No Stealing uses. The protocol must match for you to join; Steam will update your game.

How reliably does [US] [PVE] The Haven | No Killing | No Decay | No Stealing stay online?

[US] [PVE] The Haven | No Killing | No Decay | No Stealing is live as of now. The uptime it reports suggests it restarted roughly 19 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 8 October 2026.

Is [US] [PVE] The Haven | No Killing | No Decay | No Stealing known for smooth running?

Server fps averaged 60 over the last 48 hours, with 59 as the lowest. The maximum entity count was 216,492, covering buildings, deployables and all else in the world. Memory use peaked at 5,327 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on [US] [PVE] The Haven | No Killing | No Decay | No Stealing, and at what time?

Estimated from the force wipe is when [US] [PVE] The Haven | No Killing | No Decay | No Stealing next wipes. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 26 days 8 hours ago. Its tags set out a wipe schedule of once a month.

Tags, lists

What should you understand from the tags [US] [PVE] The Haven | No Killing | No Decay | No Stealing carries?

The game's server browser reads the tags [US] [PVE] The Haven | No Killing | No Decay | No Stealing publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): It has 75 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [US] [PVE] The Haven | No Killing | No Decay | No Stealing appear in?

You will find [US] [PVE] The Haven | No Killing | No Decay | No Stealing on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How does [US] [PVE] The Haven | No Killing | No Decay | No Stealing compare with other servers in the rankings?

Player hours over the last week put [US] [PVE] The Haven | No Killing | No Decay | No Stealing at #1,829, inside the top 8% of ranked servers.

How full is [US] [PVE] The Haven | No Killing | No Decay | No Stealing right now?

[US] [PVE] The Haven | No Killing | No Decay | No Stealing currently shows 5 players across 75 slots. A seven-day sample gives 3 players on average and 12 at the top. Over 48 hours, the highest average fell at 23:00 UTC, at 8 players.

Getting on

How can you connect to [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

Open the console with F1 in Rust and type client.connect 199.231.233.69:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://the-haven-pve.tebex.io/..

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players It has 75 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.