Rust Data LabData lab · live
Live readings Servers11,691 Players50,606 Populated3,291 Fresh wipes · 3h136 Sampled every 5 min

Element card · group PvE · atomic number 16,084, its rank

Rustoria.co - US Long Preview Server (Map #6)

Offline 2.28.134.181:28010 checked 26d ago

moddedpve
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#16,084top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 12:18 UTC26d ago 0 – running 0
Thu 1 Oct, 06:17 UTC26d ago 0 – 0.3 days 0
Wed 30 Sep, 23:16 UTC27d ago 0 – 0.3 days 0
Wed 30 Sep, 17:02 UTC27d ago 0 – 0.3 days 0
Wed 30 Sep, 10:54 UTC27d ago 0 – 0.3 days 0
Wed 30 Sep, 02:31 UTC27d ago 0 – 0.3 days 0
Tue 29 Sep, 20:31 UTC28d ago 0 – 0.3 days 0
Tue 29 Sep, 13:48 UTC28d ago 0 – 0.3 days 0
Tue 29 Sep, 06:49 UTC28d ago 0 – 0.3 days 0
Tue 29 Sep, 00:42 UTC29d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 282
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 244 on average 282/ 2,000
  2. 2 Ch Chrayntopia ♡ … 140
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 97 on average 140/ 200
  3. 3 Ru [US] RustEZ Sc… 57
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 52 on average 57/ 200
  4. 4 Ru [US] RustEZ Su… 44
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 44/ 200
  5. 5 Or Orange Dream |… 39
    Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 38 on average 39/ 200
  6. 6 Zo Zombie Land PV… 46
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 46/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Rustoria.co - US Long Preview Server (Map #6)?

Rustoria.co - US Long Preview Server (Map #6) runs a procedural map of size 4,750 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What settings and rules apply on Rustoria.co - US Long Preview Server (Map #6)?

Nothing in the name of Rustoria.co - US Long Preview Server (Map #6) gives a gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Rustoria.co - US Long Preview Server (Map #6) sit?

Going by its name rather than a tag, Rustoria.co - US Long Preview Server (Map #6) points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 2.28.134.181:28010 is the address it uses.

On what Rust version does Rustoria.co - US Long Preview Server (Map #6) operate?

On Linux, Rustoria.co - US Long Preview Server (Map #6) is running Rust network protocol 2634 and build 166493. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rustoria.co - US Long Preview Server (Map #6) stay online?

Right now Rustoria.co - US Long Preview Server (Map #6) is offline, with its last appearance 26 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Wipe schedule

When does Rustoria.co - US Long Preview Server (Map #6) wipe, and how often?

There is no next wipe to predict for Rustoria.co - US Long Preview Server (Map #6), which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 10 hours ago.

What does a typical wipe day on Rustoria.co - US Long Preview Server (Map #6) involve?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Rustoria.co - US Long Preview Server (Map #6)?

gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166493 (Build): Build number: 166493; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^p (PvE): You fight the world, not other players; builds (Build server): Base building and practice are the focus; creative (Creative): Build freely in a sandbox, with no gathering needed; training (Combat training): Practise aim and PvP while the loot comes to you; modded (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Rustoria.co - US Long Preview Server (Map #6) publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rustoria.co - US Long Preview Server (Map #6) appear in?

You will find Rustoria.co - US Long Preview Server (Map #6) on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player counts

How does Rustoria.co - US Long Preview Server (Map #6) compare with other servers in the rankings?

Rustoria.co - US Long Preview Server (Map #6) sits at #16,084 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Rustoria.co - US Long Preview Server (Map #6) right now?

Rustoria.co - US Long Preview Server (Map #6) is offline at the moment; the last sighting was 26 days 6 hours ago.

Getting on

How can you connect to Rustoria.co - US Long Preview Server (Map #6)?

In Rust, press F1 and enter client.connect 2.28.134.181:28010. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166493
Build Build number: 166493.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE You fight the world, not other players.
builds
Build server Base building and practice are the focus.
creative
Creative Build freely in a sandbox, with no gathering needed.
training
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

modded
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.