Rust Data LabData lab · live
Live readings Servers11,722 Players54,556 Populated3,373 Fresh wipes · 3h135 Sampled every 5 min

Element card · group PvE · atomic number 16,537, its rank

Rustoria.co - US Long Preview Server (Map #1)

Offline 2.28.136.236:28010 checked 26d ago

moddedpve
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#16,537top 70%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 07:29 UTC26d ago 0 – running 0
Wed 30 Sep, 23:18 UTC27d ago 0 – 0.3 days 0
Wed 30 Sep, 17:03 UTC27d ago 0 – 0.3 days 0
Wed 30 Sep, 09:26 UTC27d ago 0 – 0.3 days 0
Tue 29 Sep, 23:26 UTC28d ago 0 – 0.4 days 0
Tue 29 Sep, 14:33 UTC28d ago 0 – 0.4 days 0
Tue 29 Sep, 08:24 UTC28d ago 0 – 0.3 days 0
Tue 29 Sep, 01:25 UTC28d ago 1 – 0.3 days 0
Mon 28 Sep, 18:13 UTC29d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 317
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 244 on average 317/ 2,000
  2. 2 Ch Chrayntopia ♡ … 150
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 97 on average 150/ 200
  3. 3 Ru [US] RustEZ Sc… 63
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 52 on average 63/ 200
  4. 4 Ru [US] RustEZ Su… 39
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 39/ 200
  5. 5 Or Orange Dream |… 40
    Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 38 on average 40/ 200
  6. 6 Zo Zombie Land PV… 41
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 41/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Rustoria.co - US Long Preview Server (Map #1)?

A procedural map of size 4,750 with seed 1337 runs on Rustoria.co - US Long Preview Server (Map #1), generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What rules has Rustoria.co - US Long Preview Server (Map #1) set, and what settings are in force?

Nothing in the name of Rustoria.co - US Long Preview Server (Map #1) gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is on: Valve's VAC.

Server details

Which location is Rustoria.co - US Long Preview Server (Map #1) based in?

No region tag is published by Rustoria.co - US Long Preview Server (Map #1); its name, though, points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 2.28.136.236:28010.

What Rust version does Rustoria.co - US Long Preview Server (Map #1) currently run?

On Linux, Rustoria.co - US Long Preview Server (Map #1) is running Rust network protocol 2634 and build 166472. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rustoria.co - US Long Preview Server (Map #1) stay up, and how reliable is its uptime?

Currently offline, Rustoria.co - US Long Preview Server (Map #1) was last seen 26 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Wipe schedule

When does Rustoria.co - US Long Preview Server (Map #1) wipe, and how often?

There is no next wipe to predict for Rustoria.co - US Long Preview Server (Map #1), which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 11 hours ago.

What does a typical wipe day on Rustoria.co - US Long Preview Server (Map #1) involve?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Rustoria.co - US Long Preview Server (Map #1)?

These are the tags Rustoria.co - US Long Preview Server (Map #1) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166472 (Build): Build number: 166472; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players; builds (Build server): Base building and practice are the focus; creative (Creative): No gathering here, just sandbox building of your choosing; training (Combat training): Training for aim and PvP, with loot provided; modded (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rustoria.co - US Long Preview Server (Map #1) appear in?

The Rust Data Lab lists that include Rustoria.co - US Long Preview Server (Map #1) are: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player counts

What position does Rustoria.co - US Long Preview Server (Map #1) hold among Rust servers?

The seven-day player-hours table has Rustoria.co - US Long Preview Server (Map #1) at #16,537, in the top 70% of ranked servers.

How many players does Rustoria.co - US Long Preview Server (Map #1) have at the moment?

Rustoria.co - US Long Preview Server (Map #1) is offline at the moment; the last sighting was 26 days 11 hours ago.

Connection

What is the way to join Rustoria.co - US Long Preview Server (Map #1)?

Open the console with F1 in Rust and type client.connect 2.28.136.236:28010. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166472
Build Build number: 166472.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE The threat comes from the world, not from other players.
builds
Build server Base building and practice are the focus.
creative
Creative No gathering here, just sandbox building of your choosing.
training
Combat training Training for aim and PvP, with loot provided.

Mods and access

modded
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.