Rust Data LabData lab · live
Live readings Servers11,743 Players54,666 Populated3,375 Fresh wipes · 3h133 Sampled every 5 min

Element card · group PvE · atomic number 16,537, its rank

Rustoria.co - US Long Preview Server (Map #4)

Offline 2.28.140.81:28010 checked 27d ago

moddedpve
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#16,537top 70%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 07:27 UTC27d ago 0 – running 0
Wed 30 Sep, 23:23 UTC27d ago 0 – 0.3 days 0
Wed 30 Sep, 17:05 UTC28d ago 0 – 0.3 days 0
Wed 30 Sep, 10:54 UTC28d ago 0 – 0.3 days 0
Wed 30 Sep, 02:32 UTC28d ago 0 – 0.3 days 0
Tue 29 Sep, 19:42 UTC29d ago 0 – 0.3 days 0
Tue 29 Sep, 11:10 UTC29d ago 1 – 0.4 days 0
Mon 28 Sep, 11:42 UTC30d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 282
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average 282/ 2,000
  2. 2 Ch Chrayntopia ♡ … 129
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 129/ 200
  3. 3 Ru [US] RustEZ Sc… 57
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 57/ 200
  4. 4 Ru [US] RustEZ Su… 34
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 34/ 200
  5. 5 Or Orange Dream |… 32
    Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 35 on average 32/ 200
  6. 6 Zo Zombie Land PV… 40
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 40/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Rustoria.co - US Long Preview Server (Map #4)?

The map on Rustoria.co - US Long Preview Server (Map #4) is procedural at size 4,750 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

How is Rustoria.co - US Long Preview Server (Map #4) configured, and what rules apply?

No gather rate appears in the name of Rustoria.co - US Long Preview Server (Map #4). With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Rustoria.co - US Long Preview Server (Map #4)?

The name of Rustoria.co - US Long Preview Server (Map #4) points to North America, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 2.28.140.81:28010 is the address it uses.

Which Rust version is Rustoria.co - US Long Preview Server (Map #4) on?

On Linux, Rustoria.co - US Long Preview Server (Map #4) is running Rust network protocol 2634 and build 166472. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rustoria.co - US Long Preview Server (Map #4) for staying online?

Rustoria.co - US Long Preview Server (Map #4) is not online at the moment; the last sighting was 27 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Wipes and resets

What is the wiping pattern on Rustoria.co - US Long Preview Server (Map #4)?

No next wipe can be predicted on Rustoria.co - US Long Preview Server (Map #4): its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 10 hours ago.

What does a typical wipe day on Rustoria.co - US Long Preview Server (Map #4) involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on Rustoria.co - US Long Preview Server (Map #4)?

The game's server browser reads the tags Rustoria.co - US Long Preview Server (Map #4) publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166472 (Build): It runs build 166472; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): There is no player combat here, only the world's threats; builds (Build server): Design and test your bases here; creative (Creative): You get a sandbox for building, without gathering; training (Combat training): Training for aim and PvP, with loot provided; modded (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rustoria.co - US Long Preview Server (Map #4) come up?

You will find Rustoria.co - US Long Preview Server (Map #4) on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player counts

What position does Rustoria.co - US Long Preview Server (Map #4) hold among Rust servers?

Rustoria.co - US Long Preview Server (Map #4) sits at #16,537 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does Rustoria.co - US Long Preview Server (Map #4) have at the moment?

No live signal from Rustoria.co - US Long Preview Server (Map #4) right now, which was last seen 27 days 10 hours ago.

Connection

What is the way to join Rustoria.co - US Long Preview Server (Map #4)?

In Rust, press F1 and enter client.connect 2.28.140.81:28010. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166472
Build It runs build 166472.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE There is no player combat here, only the world's threats.
builds
Build server Design and test your bases here.
creative
Creative You get a sandbox for building, without gathering.
training
Combat training Training for aim and PvP, with loot provided.

Mods and access

modded
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.