Rust Data LabData lab · live
Live readings Servers11,898 Players103,740 Populated4,020 Fresh wipes · 3h413 Sampled every 5 min

Element card · group PvE · atomic number 5,518, its rank

PrimeCraze ZombieTown | PvE | Zombies | Events

Online NA 216.245.177.49:28015 checked 7m ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,518top 25% · #925 in NA
Last wipe28d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:16 UTC FW28d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Us US | Ducks PVE… 1
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  3. 3 Go [US] Golden Ho… 9
    [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly NA · groups of 6 · biweekly · 13 on average 9/ 100
  4. 4 Us US RUSTPA.COM … 2
    US RUSTPA.COM | 2X | PvE/PvP | Parental Advisory NA · groups of 6 · 2x · monthly · 3 on average 2/ 50
  5. 5 Ru [US] RustEZ Sc… 32
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average 32/ 200
  6. 6 Ru [US] RustEZ Su… 34
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Quick answers

from the figures on this page

Server setup

What map is in play on PrimeCraze ZombieTown | PvE | Zombies | Events?

A procedural map of size 4,250 with seed 1760108465 runs on PrimeCraze ZombieTown | PvE | Zombies | Events, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has PrimeCraze ZombieTown | PvE | Zombies | Events set, and what settings are in force?

Nothing in the name of PrimeCraze ZombieTown | PvE | Zombies | Events gives a gather rate. You get up to 6 players per group. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does PrimeCraze ZombieTown | PvE | Zombies | Events sit?

With its NA tag, PrimeCraze ZombieTown | PvE | Zombies | Events places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 216.245.177.49:28015 is the address it uses.

On what Rust version does PrimeCraze ZombieTown | PvE | Zombies | Events operate?

On Windows, PrimeCraze ZombieTown | PvE | Zombies | Events is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is PrimeCraze ZombieTown | PvE | Zombies | Events for staying online?

PrimeCraze ZombieTown | PvE | Zombies | Events is live as of now. According to the uptime it reports, the last restart was about 8 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 22 September 2026.

Is PrimeCraze ZombieTown | PvE | Zombies | Events known for smooth running?

In the last 48 hours, it averaged 78 server fps, with a low of 37. The entity count reached 108,697, including buildings, deployables and all other world items. The highest memory usage was 4,614 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on PrimeCraze ZombieTown | PvE | Zombies | Events, and at what time?

Once a month is all PrimeCraze ZombieTown | PvE | Zombies | Events wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 28 days ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does PrimeCraze ZombieTown | PvE | Zombies | Events look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 23 hours in.

Where it appears

What should you understand from the tags PrimeCraze ZombieTown | PvE | Zombies | Events carries?

gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Player slots: 30; ts6 (Group limit): No team may exceed 6; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): The server browser files it under North America: that is the tag list PrimeCraze ZombieTown | PvE | Zombies | Events publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does PrimeCraze ZombieTown | PvE | Zombies | Events appear in?

The Rust Data Lab lists that include PrimeCraze ZombieTown | PvE | Zombies | Events are: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, where does PrimeCraze ZombieTown | PvE | Zombies | Events place?

Seven-day player hours place PrimeCraze ZombieTown | PvE | Zombies | Events at #5,518 overall, #925 in North America and in the top 25% of ranked servers.

How full is PrimeCraze ZombieTown | PvE | Zombies | Events right now?

Of 30 slots, 0 are taken on PrimeCraze ZombieTown | PvE | Zombies | Events right now. The week's figures average 0 players and top out at 3. The busiest point in the last 48 hours came at 20:00 UTC, averaging 3 players.

Connection

What steps get you onto PrimeCraze ZombieTown | PvE | Zombies | Events?

You can connect by pressing F1 in Rust and entering client.connect 216.245.177.49:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://primecrazezt.com.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts6

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players Player slots: 30.
ts6
Group limit No team may exceed 6.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.