Element card · group PvE · atomic number 2,186, its rank
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28018 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UTC, in 22h. Every Friday at 14:42 UTC · high confidence
Coming wipes
- 22hFri 30 Oct, 14:42 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 7d 22hFri 6 Nov, 14:42 UTC
- 14d 22hFri 13 Nov, 14:42 UTC
- 21d 22hFri 20 Nov, 14:42 UTC
- 28d 22hFri 27 Nov, 14:42 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 35d 22hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC6d ago | 8 | – | running | 2 |
| Fri 16 Oct, 13:50 UTC13d ago | 7 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:51 UTC20d ago | 7 | halved by day 6 | 7 days | 3 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 7 | halved by day 6 | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC41d ago | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 5,000 with seed 14886769 runs on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?
The name says it: gather runs at 1000x on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. With no change from the default, groups can hold up to 8 players. roleplay is the game mode, roleplay rules, towns and jobs. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
About the server
Which location is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] based in?
There is no region on record for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 216.39.240.13:28018.
Which Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses. The protocol must match for you to join; Steam will update your game.
How dependable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] for staying online?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is live as of now. According to the uptime it reports, the last restart was about 2 hours ago. It was online for 165 of 168 hours in the last 7 full days, which is 98% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] perform?
Server fps averaged 29 over the last 48 hours, with 21 as the lowest. The entity count reached 176,980, including buildings, deployables and all other world items. Memory use peaked at 5,253 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow this rhythm: every Friday at 14:42 UTC. Due next on Friday 30 October at 14:42 UTC is its wipe. The world it is running now dates from 6 days 1 hours ago. Weekly wipes are what its tags advertise.
On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], what happens when wipe day arrives?
At their busiest, recent wipes averaged 7 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.5.
Tags, lists
Which meanings sit behind the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp101 (Max players): Player slots: 101; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] come up?
The Rust Data Lab lists that include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player counts
Against other Rust servers, where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] place?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sits at #2,186 for seven-day player hours, placing it in the top 10% of ranked servers.
What does the current player count on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] tell you?
At the moment RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has 2 of its 101 slots filled. A seven-day sample gives 2 players on average and 8 at the top. Peak time in the past 48 hours: 00:00 UTC, when the average was 5 players.
How to join
What steps get you onto RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Open the console with F1 in Rust and type client.connect 216.39.240.13:28018. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.rust-gaming-nation.com/.
