Rust Data LabData lab · live
Live readings Servers11,875 Players95,389 Populated3,882 Fresh wipes · 3h387 Sampled every 5 min

Element card · group PvE · atomic number 2,186, its rank

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28018 checked 12m ago

1000x weekly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 2/ 101 2% full Room to join
7-day average2peak 8
Rank · atomic number#2,186top 10%
Last wipe6d agoweekly schedule
Next wipe22hFri 30 Oct, 14:42 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246817:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 22h. Every Friday at 14:42 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held20%else halves by day 5.5

Coming wipes

  1. 22hFri 30 Oct, 14:42 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 7d 22hFri 6 Nov, 14:42 UTC
  4. 14d 22hFri 13 Nov, 14:42 UTC
  5. 21d 22hFri 20 Nov, 14:42 UTC
  6. 28d 22hFri 27 Nov, 14:42 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 35d 22hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC6d ago 8 – running 2
Fri 16 Oct, 13:50 UTC13d ago 7 halved by day 5 7 days 2
Fri 9 Oct, 13:51 UTC20d ago 7 halved by day 6 7 days 3
Thu 1 Oct, 18:03 UTC FW27d ago 7 halved by day 6 7.8 days 1
Fri 25 Sep, 15:13 UTC34d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 6 held half 7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 5,000 with seed 14886769 runs on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?

The name says it: gather runs at 1000x on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. With no change from the default, groups can hold up to 8 players. roleplay is the game mode, roleplay rules, towns and jobs. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

Which location is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] based in?

There is no region on record for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 216.39.240.13:28018.

Which Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses. The protocol must match for you to join; Steam will update your game.

How dependable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] for staying online?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is live as of now. According to the uptime it reports, the last restart was about 2 hours ago. It was online for 165 of 168 hours in the last 7 full days, which is 98% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] perform?

Server fps averaged 29 over the last 48 hours, with 21 as the lowest. The entity count reached 176,980, including buildings, deployables and all other world items. Memory use peaked at 5,253 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow this rhythm: every Friday at 14:42 UTC. Due next on Friday 30 October at 14:42 UTC is its wipe. The world it is running now dates from 6 days 1 hours ago. Weekly wipes are what its tags advertise.

On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], what happens when wipe day arrives?

At their busiest, recent wipes averaged 7 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.5.

Tags, lists

Which meanings sit behind the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These are the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp101 (Max players): Player slots: 101; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] come up?

The Rust Data Lab lists that include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Player counts

Against other Rust servers, where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] place?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sits at #2,186 for seven-day player hours, placing it in the top 10% of ranked servers.

What does the current player count on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] tell you?

At the moment RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has 2 of its 101 slots filled. A seven-day sample gives 2 players on average and 8 at the top. Peak time in the past 48 hours: 00:00 UTC, when the average was 5 players.

How to join

What steps get you onto RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Open the console with F1 in Rust and type client.connect 216.39.240.13:28018. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp101
Max players Player slots: 101.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.