Element card · group PvE · atomic number 2,443, its rank
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28068 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:41 UTC, in 19h. Every Friday at 14:41 UTC · high confidence
Coming wipes
- 19hFri 30 Oct, 14:41 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 7d 19hFri 6 Nov, 14:41 UTC
- 14d 19hFri 13 Nov, 14:41 UTC
- 21d 19hFri 20 Nov, 14:41 UTC
- 28d 19hFri 27 Nov, 14:41 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 35d 19hFri 4 Dec, 14:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC6d ago | 7 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:52 UTC20d ago | 7 | halved by day 6 | 7 days | 1 |
| Thu 1 Oct, 18:11 UTC FW28d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:11 UTC34d ago | 7 | halved by day 3 | 6.1 days | 3 |
| Fri 18 Sep, 14:04 UTC41d ago | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is procedural at size 4,500 with seed 674966623, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carries a 1000x gather rate, as its name states. With no change from the default, groups can hold up to 8 players. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
What region hosts RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
There is no region on record for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 216.39.240.13:28068 is the address it uses.
What Rust version does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] currently run?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] for staying online?
Right now, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is reachable. The uptime it reports suggests it restarted roughly 6 hours ago. For the last 7 full days, 165 of 168 hours were online, giving 98% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold a steady performance?
Server fps averaged 29 over the last 48 hours, with 7 as the lowest. The maximum entity count was 147,837, covering buildings, deployables and all else in the world. The highest memory usage was 4,817 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and at what time?
The wipe rhythm for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:41 UTC. The wipe after this one is due on Friday 30 October at 14:41 UTC. The world it is running now dates from 6 days 4 hours ago. Weekly wipes are what its tags advertise.
On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], what happens when wipe day arrives?
At their busiest, recent wipes averaged 6 players. The latest wipe's peak fell 29 hours after it began. Above half the peak until the next wipe: that held in 40% of its recent wipes. The crowd fell below half by day 5 when it didn't hold.
Where it appears
How should you read the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The game's server browser reads the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): Player slots: 101; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): You fight the world, not other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] come up?
These themed Rust Data Lab lists carry RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Population
How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] compare with other servers in the rankings?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sits at #2,443 for seven-day player hours, placing it in the top 11% of ranked servers.
How full is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] currently shows 4 players across 101 slots. A seven-day sample gives 2 players on average and 7 at the top. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.
Getting on
What is the way to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
In Rust, press F1 and enter client.connect 216.39.240.13:28068. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://www.rust-gaming-nation.com/.
